2022-01-28 20:50:34 -08:00

16 lines
514 B
C#

using Cysharp.Threading.Tasks;
using QSB.EchoesOfTheEye.LightSensorSync.WorldObjects;
using QSB.WorldSync;
using System.Threading;
namespace QSB.EchoesOfTheEye.LightSensorSync
{
internal class LightSensorManager : WorldObjectManager
{
// see AirlockManager question
public override WorldObjectType WorldObjectType => WorldObjectType.SolarSystem;
public override async UniTask BuildWorldObjects(OWScene scene, CancellationToken ct) => QSBWorldSync.Init<QSBSingleLightSensor, SingleLightSensor>();
}
}