quantum-space-buddies/QSB/Tools/PlayerToolsManager.cs
2021-08-22 16:40:50 +01:00

356 lines
16 KiB
C#

using OWML.Utils;
using QSB.Player;
using QSB.ProbeSync;
using QSB.Tools.ProbeLauncherTool;
using QSB.Utility;
using System.Linq;
using UnityEngine;
using UnityEngine.PostProcessing;
namespace QSB.Tools
{
public class PlayerToolsManager
{
private static Transform _toolStowTransform;
private static Transform _toolHoldTransform;
private static Material Props_HEA_PlayerTool_mat;
private static Material Props_HEA_Lightbulb_mat;
private static Material Props_HEA_Lightbulb_OFF_mat;
private static readonly Vector3 FlashlightOffset = new Vector3(0.7196316f, -0.2697681f, 0.3769455f);
private static readonly Vector3 ProbeLauncherOffset = new Vector3(0.5745087f, -0.26f, 0.4453125f);
private static readonly Vector3 SignalscopeScale = new Vector3(1.5f, 1.5f, 1.5f);
private static readonly Vector3 TranslatorScale = new Vector3(0.75f, 0.75f, 0.75f);
public static void Init(Transform playerCamera)
{
CreateStowTransforms(playerCamera);
Props_HEA_PlayerTool_mat = GameObject.Find("Props_HEA_ProbeLauncher_ProbeCamera/ProbeLauncherChassis").GetComponent<MeshRenderer>().materials[0];
Props_HEA_Lightbulb_OFF_mat = GameObject.Find("Props_HEA_Probe_Prelaunch").GetComponent<MeshRenderer>().materials[1];
if (QSBSceneManager.CurrentScene == OWScene.SolarSystem)
{
Props_HEA_Lightbulb_mat = GameObject.Find("Props_HEA_Lantern (10)/Lantern_Lamp").GetComponent<MeshRenderer>().materials[0];
Props_HEA_Lightbulb_OFF_mat = GameObject.Find("NomaiResearchExhibit/Props_HEA_Probe_STATIC").GetComponent<MeshRenderer>().materials[1];
}
else if (QSBSceneManager.CurrentScene == OWScene.EyeOfTheUniverse)
{
Props_HEA_Lightbulb_mat = GameObject.Find("lantern_lamp").GetComponent<MeshRenderer>().materials[0];
// BUG : uhhhhh fuckin' uhhhhhhhh (find a material)
Props_HEA_Lightbulb_OFF_mat = null;
}
CreateFlashlight(playerCamera);
CreateSignalscope(playerCamera);
CreateProbeLauncher(playerCamera);
CreateTranslator(playerCamera);
}
public static void CreateProbe(Transform newProbe, PlayerInfo player)
{
var qsbProbe = newProbe.gameObject.AddComponent<QSBProbe>();
player.Probe = qsbProbe;
qsbProbe.SetOwner(player);
// Probe_Body
Object.Destroy(newProbe.GetComponent<ProbeAnchor>());
Object.Destroy(newProbe.GetComponent<AlignWithFluid>());
Object.Destroy(newProbe.GetComponent<MapMarker>());
Object.Destroy(newProbe.GetComponent<ProbeSeeking>());
Object.Destroy(newProbe.GetComponent<SurveyorProbe>());
Object.Destroy(newProbe.GetComponent<ProbeHUDMarker>());
Object.Destroy(newProbe.GetComponent<LightFlickerController>());
Object.Destroy(newProbe.GetComponent<OWRigidbody>());
Object.Destroy(newProbe.GetComponent<Rigidbody>());
Object.Destroy(newProbe.GetComponent<CenterOfTheUniverseOffsetApplier>());
// ProbeDetector
//Object.Destroy(newProbe.Find("ProbeDetector").gameObject);
var probeDetector = newProbe.Find("ProbeDetector").gameObject;
Object.Destroy(probeDetector.GetComponent<ForceApplier>());
Object.Destroy(probeDetector.GetComponent<ProbeFluidDetector>());
Object.Destroy(probeDetector.GetComponent<AlignmentForceDetector>());
// CameraPivot
var cameraPivot = newProbe.Find("CameraPivot");
Object.Destroy(cameraPivot.GetComponent<ProbeHorizonTracker>());
// TODO : Sync probe animations
// CameraPivot/Geometry/Props_HEA_Probe_ANIM
var animRoot = cameraPivot.Find("Geometry").Find("Props_HEA_Probe_ANIM");
Object.Destroy(animRoot.GetComponent<ProbeAnimatorController>());
Object.Destroy(animRoot.GetComponent<Animator>());
// TODO : Set up QSB cameras for these two cameras - that's why im not just destroying the GOs here
// CameraPivot/ForwardCamera
var forwardCamera = cameraPivot.Find("ForwardCamera");
Object.Destroy(forwardCamera.GetComponent<PostProcessingBehaviour>());
Object.Destroy(forwardCamera.GetComponent<NoiseImageEffect>());
Object.Destroy(forwardCamera.GetComponent<PlanetaryFogImageEffect>());
Object.Destroy(forwardCamera.GetComponent<ProbeCamera>());
Object.Destroy(forwardCamera.GetComponent<OWCamera>());
Object.Destroy(forwardCamera.GetComponent<Camera>());
var oldForwardSpotlight = forwardCamera.GetComponent<ProbeSpotlight>();
var newForwardSpotlight = forwardCamera.gameObject.AddComponent<QSBProbeSpotlight>();
newForwardSpotlight._id = oldForwardSpotlight.GetValue<ProbeCamera.ID>("_id");
newForwardSpotlight._fadeInLength = oldForwardSpotlight.GetValue<float>("_fadeInLength");
newForwardSpotlight._intensity = 0.8f;
Object.Destroy(oldForwardSpotlight);
// CameraPivot/RotatingCameraPivot/RotatingCamera
var rotatingCamera = cameraPivot.Find("RotatingCameraPivot").Find("RotatingCamera");
Object.Destroy(rotatingCamera.GetComponent<PostProcessingBehaviour>());
Object.Destroy(rotatingCamera.GetComponent<NoiseImageEffect>());
Object.Destroy(rotatingCamera.GetComponent<PlanetaryFogImageEffect>());
Object.Destroy(rotatingCamera.GetComponent<ProbeCamera>());
Object.Destroy(rotatingCamera.GetComponent<OWCamera>());
Object.Destroy(rotatingCamera.GetComponent<Camera>());
// ProbeEffects
var probeEffects = newProbe.Find("ProbeEffects");
var oldEffects = probeEffects.GetComponent<ProbeEffects>();
var newEffects = probeEffects.gameObject.AddComponent<QSBProbeEffects>();
newEffects._flightLoopAudio = oldEffects.GetValue<OWAudioSource>("_flightLoopAudio");
newEffects._anchorAudio = oldEffects.GetValue<OWAudioSource>("_anchorAudio");
newEffects._anchorParticles = oldEffects.GetValue<ParticleSystem>("_anchorParticles");
Object.Destroy(oldEffects);
Object.Destroy(probeEffects.Find("CloudsEffectBubble").gameObject);
Object.Destroy(probeEffects.Find("SandEffectBubble").gameObject);
Object.Destroy(probeEffects.Find("ProbeElectricityEffect").gameObject);
// AmbientLight_Probe
var ambientLight = newProbe.Find("AmbientLight_Probe");
var oldAmbLantern = ambientLight.GetComponent<ProbeLantern>();
var newAmbLantern = ambientLight.gameObject.AddComponent<QSBProbeLantern>();
newAmbLantern._fadeInDuration = oldAmbLantern.GetValue<float>("_fadeInDuration");
newAmbLantern._fadeInCurve = oldAmbLantern.GetValue<AnimationCurve>("_fadeInCurve");
newAmbLantern._fadeOutCurve = oldAmbLantern.GetValue<AnimationCurve>("_fadeOutCurve");
newAmbLantern._emissiveRenderer = oldAmbLantern.GetValue<OWEmissiveRenderer>("_emissiveRenderer");
newAmbLantern._originalRange = 60f;
Object.Destroy(oldAmbLantern);
// Lantern
var lantern = newProbe.Find("Lantern");
var oldLantern = lantern.GetComponent<ProbeLantern>();
var newLantern = lantern.gameObject.AddComponent<QSBProbeLantern>();
newLantern._fadeInDuration = oldLantern.GetValue<float>("_fadeInDuration");
newLantern._fadeInCurve = oldLantern.GetValue<AnimationCurve>("_fadeInCurve");
newLantern._fadeOutCurve = oldLantern.GetValue<AnimationCurve>("_fadeOutCurve");
newLantern._emissiveRenderer = oldLantern.GetValue<OWEmissiveRenderer>("_emissiveRenderer");
newLantern._originalRange = 35f;
Object.Destroy(oldLantern);
// RearCamera
var rearCamera = newProbe.Find("RearCamera");
Object.Destroy(rearCamera.GetComponent<PostProcessingBehaviour>());
Object.Destroy(rearCamera.GetComponent<NoiseImageEffect>());
Object.Destroy(rearCamera.GetComponent<PlanetaryFogImageEffect>());
Object.Destroy(rearCamera.GetComponent<ProbeCamera>());
Object.Destroy(rearCamera.GetComponent<OWCamera>());
Object.Destroy(rearCamera.GetComponent<Camera>());
var oldRearSpotlight = rearCamera.GetComponent<ProbeSpotlight>();
var newRearSpotlight = rearCamera.gameObject.AddComponent<QSBProbeSpotlight>();
newRearSpotlight._id = oldRearSpotlight.GetValue<ProbeCamera.ID>("_id");
newRearSpotlight._fadeInLength = oldRearSpotlight.GetValue<float>("_fadeInLength");
newRearSpotlight._intensity = 0.8f;
Object.Destroy(oldRearSpotlight);
// PlaneOffsetMarker_Probe
Object.Destroy(newProbe.Find("PlaneOffsetMarker_Probe").gameObject);
newProbe.Find("RecallEffect").gameObject.GetComponent<SingularityController>().enabled = true;
newProbe.Find("RecallEffect").gameObject.GetComponent<SingularityWarpEffect>().enabled = true;
newProbe.Find("RecallEffect").name = "RemoteProbeRecallEffect";
newProbe.gameObject.SetActive(true);
}
private static void CreateStowTransforms(Transform cameraBody)
{
var stow = new GameObject("REMOTE_ToolStowTransform");
_toolStowTransform = stow.transform;
stow.transform.parent = cameraBody;
stow.transform.localPosition = Vector3.zero;
stow.transform.localRotation = Quaternion.Euler(45f, 0f, 0f);
var hold = new GameObject("REMOTE_ToolHoldTransform");
_toolHoldTransform = hold.transform;
hold.transform.parent = cameraBody;
hold.transform.localPosition = Vector3.zero;
hold.transform.localRotation = Quaternion.Euler(0f, 0f, 0f);
var item = new GameObject("REMOTE_ItemSocket");
item.transform.parent = cameraBody;
item.transform.localPosition = new Vector3(0.125f, -0.12f, 0.2f);
item.transform.localRotation = Quaternion.Euler(0, 0, 15);
item.transform.localScale = new Vector3(0.33f, 0.33f, 0.33f);
var scroll = new GameObject("REMOTE_ScrollSocket");
scroll.transform.parent = cameraBody;
scroll.transform.localPosition = new Vector3(0.148f, -0.0522f, 0.2465f);
scroll.transform.localRotation = Quaternion.Euler(236.054f, 56.46799f, -152.472f);
scroll.transform.localScale = new Vector3(0.33f, 0.33f, 0.33f);
var sharedStone = new GameObject("REMOTE_SharedStoneSocket");
sharedStone.transform.parent = cameraBody;
sharedStone.transform.localPosition = new Vector3(0.1375f, -0.119f, 0.2236f);
sharedStone.transform.localRotation = Quaternion.Euler(-23.053f, -0.263f, 6.704f);
sharedStone.transform.localScale = new Vector3(0.33f, 0.33f, 0.33f);
var warpCore = new GameObject("REMOTE_WarpCoreSocket");
warpCore.transform.parent = cameraBody;
warpCore.transform.localPosition = new Vector3(0.161f, -0.107f, 0.223f);
warpCore.transform.localRotation = Quaternion.Euler(179.949f, 82.59f, 163.697f);
warpCore.transform.localScale = new Vector3(0.33f, 0.33f, 0.33f);
var vesselCore = new GameObject("REMOTE_VesselCoreSocket");
vesselCore.transform.parent = cameraBody;
vesselCore.transform.localPosition = new Vector3(0.177f, -0.106f, 0.2f);
vesselCore.transform.localRotation = Quaternion.Euler(3.142f, 14.827f, 12.094f);
vesselCore.transform.localScale = new Vector3(0.27f, 0.27f, 0.27f);
}
private static void CreateFlashlight(Transform cameraBody)
{
var flashlightRoot = Object.Instantiate(GameObject.Find("FlashlightRoot"));
flashlightRoot.name = "REMOTE_FlashlightRoot";
flashlightRoot.SetActive(false);
var oldComponent = flashlightRoot.GetComponent<Flashlight>();
var component = flashlightRoot.AddComponent<QSBFlashlight>();
component.Init(oldComponent);
oldComponent.enabled = false;
flashlightRoot.transform.parent = cameraBody;
flashlightRoot.transform.localPosition = FlashlightOffset;
flashlightRoot.SetActive(true);
}
private static void CreateSignalscope(Transform cameraBody)
{
var signalscopeRoot = Object.Instantiate(GameObject.Find("Signalscope"));
signalscopeRoot.name = "REMOTE_Signalscope";
signalscopeRoot.SetActive(false);
Object.Destroy(signalscopeRoot.GetComponent<SignalscopePromptController>());
Object.Destroy(signalscopeRoot.transform.Find("Props_HEA_Signalscope")
.Find("Props_HEA_Signalscope_Prepass").gameObject);
var oldSignalscope = signalscopeRoot.GetComponent<Signalscope>();
var tool = signalscopeRoot.AddComponent<QSBTool>();
tool.MoveSpring = oldSignalscope.GetValue<DampedSpringQuat>("_moveSpring");
tool.StowTransform = _toolStowTransform;
tool.HoldTransform = _toolHoldTransform;
tool.ArrivalDegrees = 5f;
tool.Type = ToolType.Signalscope;
tool.ToolGameObject = signalscopeRoot.transform.Find("Props_HEA_Signalscope").gameObject;
oldSignalscope.enabled = false;
GetRenderer(signalscopeRoot, "Props_HEA_Signalscope").material = Props_HEA_PlayerTool_mat;
signalscopeRoot.transform.parent = cameraBody;
signalscopeRoot.transform.localPosition = Vector3.zero;
signalscopeRoot.transform.localScale = SignalscopeScale;
signalscopeRoot.SetActive(true);
}
private static void CreateTranslator(Transform cameraBody)
{
var original = GameObject.Find("NomaiTranslatorProp");
var translatorRoot = original.InstantiateInactive();
translatorRoot.name = "REMOTE_NomaiTranslatorProp";
var group = translatorRoot.transform.Find("TranslatorGroup");
var model = group.Find("Props_HEA_Translator");
Object.Destroy(translatorRoot.GetComponent<NomaiTranslatorProp>());
Object.Destroy(group.Find("Canvas").gameObject);
Object.Destroy(group.Find("Lighting").gameObject);
Object.Destroy(group.Find("TranslatorBeams").gameObject);
Object.Destroy(model.Find("Props_HEA_Translator_Pivot_RotatingPart")
.Find("Props_HEA_Translator_RotatingPart")
.Find("Props_HEA_Translator_RotatingPart_Prepass").gameObject);
Object.Destroy(model.Find("Props_HEA_Translator_Prepass").gameObject);
var oldTranslator = translatorRoot.GetComponent<NomaiTranslator>();
var tool = translatorRoot.AddComponent<QSBTool>();
tool.MoveSpring = oldTranslator.GetValue<DampedSpringQuat>("_moveSpring");
tool.StowTransform = _toolStowTransform;
tool.HoldTransform = _toolHoldTransform;
tool.ArrivalDegrees = 5f;
tool.Type = ToolType.Translator;
tool.ToolGameObject = group.gameObject;
Object.Destroy(oldTranslator);
GetRenderer(translatorRoot, "Props_HEA_Translator_Geo").material = Props_HEA_PlayerTool_mat;
GetRenderer(translatorRoot, "Props_HEA_Translator_RotatingPart").material = Props_HEA_PlayerTool_mat;
GetRenderer(translatorRoot, "Props_HEA_Translator_Button_L").material = Props_HEA_Lightbulb_mat;
GetRenderer(translatorRoot, "Props_HEA_Translator_Button_R").material = Props_HEA_Lightbulb_mat;
translatorRoot.transform.parent = cameraBody;
translatorRoot.transform.localPosition = Vector3.zero;
translatorRoot.transform.localScale = TranslatorScale;
QSBCore.UnityEvents.FireOnNextUpdate(() => translatorRoot.SetActive(true));
}
private static void CreateProbeLauncher(Transform cameraBody)
{
var REMOTE_ProbeLauncher = Object.Instantiate(GameObject.Find("PlayerCamera/ProbeLauncher"));
Object.Destroy(REMOTE_ProbeLauncher.GetComponent<ProbePromptController>());
Object.Destroy(REMOTE_ProbeLauncher.GetComponent<PlayerProbeLauncher>());
Object.Destroy(REMOTE_ProbeLauncher.transform.Find("preLaunchCamera").gameObject);
Object.Destroy(REMOTE_ProbeLauncher.transform.Find("Props_HEA_ProbeLauncher_ProbeCamera").gameObject); // the correctly placed one...
var prop = REMOTE_ProbeLauncher.transform.Find("Props_HEA_ProbeLauncher");
var recallEffect = prop.Find("RecallEffect");
prop.Find("PressureGauge_Arrow").GetComponent<MeshRenderer>().material = Props_HEA_PlayerTool_mat;
prop.Find("ProbeLauncherChassis").GetComponent<MeshRenderer>().material = Props_HEA_PlayerTool_mat;
Object.Destroy(prop.Find("Props_HEA_ProbeLauncher_Prepass").gameObject);
var preLaunchProbe = prop.Find("Props_HEA_Probe_Prelaunch");
Object.Destroy(preLaunchProbe.Find("Props_HEA_Probe_Prelaunch_Prepass").gameObject);
// fuck you unity
var materials = preLaunchProbe.GetComponent<MeshRenderer>().materials;
materials[0] = Props_HEA_PlayerTool_mat;
materials[1] = Props_HEA_Lightbulb_OFF_mat;
preLaunchProbe.GetComponent<MeshRenderer>().materials = materials;
var tool = REMOTE_ProbeLauncher.AddComponent<QSBProbeLauncherTool>();
var spring = new DampedSpringQuat
{
velocity = Vector4.zero,
settings = new DampedSpringSettings
{
springConstant = 50f,
dampingCoefficient = 8.485282f,
mass = 1
}
};
tool.MoveSpring = spring;
tool.StowTransform = _toolStowTransform;
tool.HoldTransform = _toolHoldTransform;
tool.ArrivalDegrees = 5f;
tool.Type = ToolType.ProbeLauncher;
tool.ToolGameObject = prop.gameObject;
tool.PreLaunchProbeProxy = preLaunchProbe.gameObject;
tool.ProbeRetrievalEffect = recallEffect.GetComponent<SingularityWarpEffect>();
tool.Effects = REMOTE_ProbeLauncher.GetComponent<ProbeLauncherEffects>();
REMOTE_ProbeLauncher.transform.parent = cameraBody;
REMOTE_ProbeLauncher.transform.localPosition = ProbeLauncherOffset;
REMOTE_ProbeLauncher.SetActive(true);
}
private static MeshRenderer GetRenderer(GameObject root, string gameObjectName) =>
root.GetComponentsInChildren<MeshRenderer>(true).First(x => x.name == gameObjectName);
}
}