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https://github.com/misternebula/quantum-space-buddies.git
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43 lines
1.2 KiB
C#
43 lines
1.2 KiB
C#
using OWML.Common;
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using QSB.Utility;
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using QSB.WorldSync;
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using System;
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namespace QSB
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{
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public static class QSBSceneManager
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{
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public static OWScene CurrentScene => LoadManager.GetCurrentScene();
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public static bool IsInUniverse => InUniverse(CurrentScene);
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public static event Action<OWScene, OWScene, bool> OnSceneLoaded;
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public static event Action<OWScene, OWScene> OnUniverseSceneLoaded;
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static QSBSceneManager()
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{
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LoadManager.OnCompleteSceneLoad += OnCompleteSceneLoad;
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DebugLog.DebugWrite("Scene Manager ready.", MessageType.Success);
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}
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private static void OnCompleteSceneLoad(OWScene oldScene, OWScene newScene)
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{
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DebugLog.DebugWrite($"COMPLETE SCENE LOAD ({oldScene} -> {newScene})", MessageType.Info);
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var universe = InUniverse(newScene);
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if (QSBCore.IsInMultiplayer && universe)
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{
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// So objects have time to be deleted, made, whatever
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QSBCore.UnityEvents.FireOnNextUpdate(() => WorldObjectManager.Rebuild(newScene));
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}
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OnSceneLoaded?.SafeInvoke(oldScene, newScene, universe);
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if (universe)
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{
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OnUniverseSceneLoaded?.SafeInvoke(oldScene, newScene);
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}
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}
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private static bool InUniverse(OWScene scene) =>
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scene == OWScene.SolarSystem || scene == OWScene.EyeOfTheUniverse;
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}
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} |