2020-12-24 09:41:38 +01:00

11 lines
272 B
C#

namespace QSB.WorldSync
{
public abstract class WorldObject<T> : IWorldObject
where T : UnityEngine.Object
{
public int ObjectId { get; protected set; }
public T AttachedObject { get; protected set; }
public abstract void Init(T attachedObject, int id);
}
}