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60 lines
2.5 KiB
C#
60 lines
2.5 KiB
C#
using UnityEngine;
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namespace QSB.TransformSync
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{
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public class ShipTransformSync : TransformSync
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{
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public static ShipTransformSync LocalInstance { get; private set; }
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public override void OnStartLocalPlayer()
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{
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LocalInstance = this;
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}
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private Transform GetShipModel()
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{
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return Locator.GetShipTransform();
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}
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protected override Transform InitLocalTransform()
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{
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return GetShipModel().Find("Module_Cockpit/Geo_Cockpit/Cockpit_Geometry/Cockpit_Exterior");
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}
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protected override Transform InitRemoteTransform()
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{
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var shipModel = GetShipModel();
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var remoteTransform = new GameObject("RemoteShipTransform").transform;
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Instantiate(shipModel.Find("Module_Cockpit/Geo_Cockpit/Cockpit_Geometry/Cockpit_Exterior"), remoteTransform);
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Instantiate(shipModel.Find("Module_Cabin/Geo_Cabin/Cabin_Geometry/Cabin_Exterior"), remoteTransform);
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Instantiate(shipModel.Find("Module_Cabin/Geo_Cabin/Cabin_Tech/Cabin_Tech_Exterior"), remoteTransform);
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Instantiate(shipModel.Find("Module_Supplies/Geo_Supplies/Supplies_Geometry/Supplies_Exterior"), remoteTransform);
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Instantiate(shipModel.Find("Module_Engine/Geo_Engine/Engine_Geometry/Engine_Exterior"), remoteTransform);
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var landingGearFront = Instantiate(shipModel.Find("Module_LandingGear/LandingGear_Front/Geo_LandingGear_Front"), remoteTransform);
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var landingGearLeft = Instantiate(shipModel.Find("Module_LandingGear/LandingGear_Left/Geo_LandingGear_Left"), remoteTransform);
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var landingGearRight = Instantiate(shipModel.Find("Module_LandingGear/LandingGear_Right/Geo_LandingGear_Right"), remoteTransform);
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Destroy(landingGearFront.Find("LandingGear_FrontCollision").gameObject);
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Destroy(landingGearLeft.Find("LandingGear_LeftCollision").gameObject);
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Destroy(landingGearRight.Find("LandingGear_RightCollision").gameObject);
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landingGearFront.localPosition
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= landingGearLeft.localPosition
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= landingGearRight.localPosition
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+= Vector3.up * 3.762f;
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return remoteTransform;
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}
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public override bool IsReady => GetShipModel() != null
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&& Player != null
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&& PlayerRegistry.PlayerExists(Player.PlayerId)
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&& Player.IsReady
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&& netId.Value != uint.MaxValue
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&& netId.Value != 0U;
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}
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}
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