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24 lines
450 B
C#
24 lines
450 B
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using UnityEngine.Networking;
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namespace QSB.QuantumUNET
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{
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public class QSBErrorMessage : QSBMessageBase
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{
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public override void Deserialize(QSBNetworkReader reader)
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{
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this.errorCode = (int)reader.ReadUInt16();
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}
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public override void Serialize(QSBNetworkWriter writer)
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{
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writer.Write((ushort)this.errorCode);
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}
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public int errorCode;
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}
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}
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