quantum-space-buddies/QSB/Player/Events/PlayerStateMessage.cs
2020-12-04 09:23:27 +00:00

35 lines
922 B
C#

using QSB.Messaging;
using QSB.QuantumUNET;
using UnityEngine.Networking;
namespace QSB.Player.Events
{
public class PlayerStateMessage : PlayerMessage
{
public string PlayerName { get; set; }
public bool PlayerReady { get; set; }
public State PlayerState { get; set; }
public Sector.Name SectorID { get; set; }
public string SectorName { get; set; }
public override void Deserialize(QSBNetworkReader reader)
{
base.Deserialize(reader);
PlayerName = reader.ReadString();
PlayerReady = reader.ReadBoolean();
PlayerState = (State)reader.ReadInt32();
SectorID = (Sector.Name)reader.ReadInt32();
SectorName = reader.ReadString();
}
public override void Serialize(QSBNetworkWriter writer)
{
base.Serialize(writer);
writer.Write(PlayerName);
writer.Write(PlayerReady);
writer.Write((int)PlayerState);
writer.Write((int)SectorID);
writer.Write(SectorName);
}
}
}