2020-12-04 09:23:27 +00:00

22 lines
435 B
C#

using QSB.QuantumUNET;
using UnityEngine.Networking;
namespace QSB.Messaging
{
public class ToggleMessage : PlayerMessage
{
public bool ToggleValue { get; set; }
public override void Deserialize(QSBNetworkReader reader)
{
base.Deserialize(reader);
ToggleValue = reader.ReadBoolean();
}
public override void Serialize(QSBNetworkWriter writer)
{
base.Serialize(writer);
writer.Write(ToggleValue);
}
}
}