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11 lines
304 B
C#
11 lines
304 B
C#
using QSB.Utility;
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using UnityEngine;
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namespace QSB.ServerSettings;
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internal class ServerSettingsManager : MonoBehaviour, IAddComponentOnStart
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{
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public static bool ServerShowPlayerNames;
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public static bool ShowPlayerNames => (ServerShowPlayerNames || QSBCore.IsHost) && QSBCore.ShowPlayerNames;
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}
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