quantum-space-buddies/QSB/EchoesOfTheEye/LightSensorSync/LightSensorManager.cs
2022-05-28 14:17:34 -07:00

26 lines
845 B
C#

using Cysharp.Threading.Tasks;
using QSB.EchoesOfTheEye.LightSensorSync.WorldObjects;
using QSB.Utility;
using QSB.WorldSync;
using System.Linq;
using System.Threading;
namespace QSB.EchoesOfTheEye.LightSensorSync;
internal class LightSensorManager : WorldObjectManager
{
public override WorldObjectScene WorldObjectScene => WorldObjectScene.Both;
public override bool DlcOnly => true;
public static bool IsPlayerLightSensor(LightSensor lightSensor) => lightSensor.name is "CameraDetector" or "REMOTE_CameraDetector";
public override async UniTask BuildWorldObjects(OWScene scene, CancellationToken ct)
{
// ignore player light sensors
var list = QSBWorldSync.GetUnityObjects<SingleLightSensor>()
.Where(x => !IsPlayerLightSensor(x))
.SortDeterministic();
QSBWorldSync.Init<QSBLightSensor, SingleLightSensor>(list);
}
}