quantum-space-buddies/QSB/Syncs/Sectored
2022-01-31 14:23:50 +00:00
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Rigidbodies - no more initial state for qsb network behaviours because it is dumb and i hate it 2022-01-27 03:15:52 -08:00
Transforms use parenting for player objects 2022-01-21 19:09:43 -08:00
BaseSectoredSync.cs cleanup qsb 2022-01-31 14:23:50 +00:00