quantum-space-buddies/QSB/Player/TransformSync/PlayerTransformSync.cs
2021-12-22 18:20:53 -08:00

296 lines
11 KiB
C#

using OWML.Utils;
using QSB.Animation.Player;
using QSB.Audio;
using QSB.Events;
using QSB.Instruments;
using QSB.RoastingSync;
using QSB.SectorSync;
using QSB.Syncs.Sectored.Transforms;
using QSB.Tools;
using QSB.Utility;
using QSB.WorldSync;
using System.Linq;
using QSB.Messaging;
using QSB.Player.Events;
using UnityEngine;
namespace QSB.Player.TransformSync
{
public class PlayerTransformSync : SectoredTransformSync
{
static PlayerTransformSync() => AnimControllerPatch.Init();
public override bool IsPlayerObject => true;
private Transform _visibleCameraRoot;
private Transform _networkCameraRoot => gameObject.transform.GetChild(0);
private Transform _visibleRoastingSystem;
private Transform _networkRoastingSystem => gameObject.transform.GetChild(1);
private Transform _networkStickRoot => _networkRoastingSystem.GetChild(0);
private Transform _visibleStickPivot;
private Transform _networkStickPivot => _networkStickRoot.GetChild(0);
private Transform _visibleStickTip;
private Transform _networkStickTip => _networkStickPivot.GetChild(0);
protected Vector3 _cameraPositionVelocity;
protected Quaternion _cameraRotationVelocity;
protected Vector3 _pivotPositionVelocity;
protected Quaternion _pivotRotationVelocity;
protected Vector3 _tipPositionVelocity;
protected Quaternion _tipRotationVelocity;
protected Vector3 _roastingPositionVelocity;
protected Quaternion _roastingRotationVelocity;
private Transform GetStickPivot()
=> QSBWorldSync.GetUnityObjects<RoastingStickController>().First().transform.Find("Stick_Root/Stick_Pivot");
public override void OnStartLocalPlayer()
=> LocalInstance = this;
public override void Start()
{
base.Start();
QSBPlayerManager.AddPlayer(PlayerId);
Player.TransformSync = this;
}
protected override void OnSceneLoaded(OWScene oldScene, OWScene newScene, bool isInUniverse)
{
if (!HasAuthority)
{
base.OnSceneLoaded(oldScene, newScene, isInUniverse);
}
if (isInUniverse && !_isInitialized)
{
Player.IsReady = false;
new PlayerReadyMessage(false).Send();
}
if (!isInUniverse)
{
Player.IsReady = false;
new PlayerReadyMessage(false).Send();
}
base.OnSceneLoaded(oldScene, newScene, isInUniverse);
}
protected override void Init()
{
base.Init();
Player.IsReady = true;
new PlayerReadyMessage(true).Send();
}
protected override void OnDestroy()
{
// TODO : Maybe move this to a leave event...? Would ensure everything could finish up before removing the player
QSBPlayerManager.OnRemovePlayer?.Invoke(PlayerId);
base.OnDestroy();
if (QSBPlayerManager.PlayerExists(PlayerId))
{
Player.HudMarker?.Remove();
QSBPlayerManager.RemovePlayer(PlayerId);
}
}
protected override Transform InitLocalTransform()
{
QSBCore.UnityEvents.RunWhen(() => WorldObjectManager.AllObjectsReady, () => SectorSync.Init(Locator.GetPlayerSectorDetector(), TargetType.Player));
// player body
var player = Locator.GetPlayerTransform();
var playerModel = player.Find("Traveller_HEA_Player_v2");
GetComponent<AnimationSync>().InitLocal(playerModel);
GetComponent<InstrumentsManager>().InitLocal(player);
Player.Body = player.gameObject;
// camera
var cameraBody = Locator.GetPlayerCamera().gameObject.transform;
Player.Camera = Locator.GetPlayerCamera();
Player.CameraBody = cameraBody.gameObject;
_visibleCameraRoot = cameraBody;
PlayerToolsManager.InitLocal();
// stick
var pivot = GetStickPivot();
Player.RoastingStick = pivot.parent.gameObject;
_visibleRoastingSystem = pivot.parent.parent;
_visibleStickPivot = pivot;
_visibleStickTip = pivot.Find("Stick_Tip");
new RequestStateResyncMessage().Send();
return player;
}
protected override Transform InitRemoteTransform()
{
/*
* CREATE PLAYER STRUCTURE
*/
// Variable naming convention is broken here to reflect OW unity project (with REMOTE_ prefixed) for readability
var REMOTE_Player_Body = new GameObject("REMOTE_Player_Body");
var REMOTE_PlayerCamera = new GameObject("REMOTE_PlayerCamera");
REMOTE_PlayerCamera.transform.parent = REMOTE_Player_Body.transform;
REMOTE_PlayerCamera.transform.localPosition = new Vector3(0f, 0.8496093f, 0.1500003f);
var REMOTE_RoastingSystem = new GameObject("REMOTE_RoastingSystem");
REMOTE_RoastingSystem.transform.parent = REMOTE_Player_Body.transform;
REMOTE_RoastingSystem.transform.localPosition = new Vector3(0f, 0.4f, 0f);
var REMOTE_Stick_Root = new GameObject("REMOTE_Stick_Root");
REMOTE_Stick_Root.transform.parent = REMOTE_RoastingSystem.transform;
REMOTE_Stick_Root.transform.localPosition = new Vector3(0.25f, 0f, 0.08f);
REMOTE_Stick_Root.transform.localRotation = Quaternion.Euler(0f, -10f, 0f);
/*
* SET UP PLAYER BODY
*/
var player = Locator.GetPlayerTransform();
var playerModel = player.Find("Traveller_HEA_Player_v2");
var REMOTE_Traveller_HEA_Player_v2 = Instantiate(playerModel);
REMOTE_Traveller_HEA_Player_v2.transform.parent = REMOTE_Player_Body.transform;
REMOTE_Traveller_HEA_Player_v2.transform.localPosition = new Vector3(0f, -1.03f, -0.2f);
REMOTE_Traveller_HEA_Player_v2.transform.localRotation = Quaternion.Euler(-1.500009f, 0f, 0f);
REMOTE_Traveller_HEA_Player_v2.transform.localScale = new Vector3(0.1f, 0.1f, 0.1f);
Player.Body = REMOTE_Player_Body;
GetComponent<AnimationSync>().InitRemote(REMOTE_Traveller_HEA_Player_v2);
GetComponent<InstrumentsManager>().InitRemote(REMOTE_Player_Body.transform);
var marker = REMOTE_Player_Body.AddComponent<PlayerHUDMarker>();
marker.Init(Player);
REMOTE_Player_Body.AddComponent<PlayerMapMarker>().PlayerName = Player.Name;
Player.AudioController = PlayerAudioManager.InitRemote(REMOTE_Player_Body.transform);
/*
* SET UP PLAYER CAMERA
*/
var camera = REMOTE_PlayerCamera.AddComponent<Camera>();
camera.enabled = false;
var owcamera = REMOTE_PlayerCamera.AddComponent<OWCamera>();
owcamera.fieldOfView = 70;
owcamera.nearClipPlane = 0.1f;
owcamera.farClipPlane = 50000f;
Player.Camera = owcamera;
Player.CameraBody = REMOTE_PlayerCamera;
_visibleCameraRoot = REMOTE_PlayerCamera.transform;
PlayerToolsManager.InitRemote(Player);
/*
* SET UP ROASTING STICK
*/
var REMOTE_Stick_Pivot = Instantiate(GetStickPivot());
REMOTE_Stick_Pivot.name = "REMOTE_Stick_Pivot";
REMOTE_Stick_Pivot.parent = REMOTE_Stick_Root.transform;
REMOTE_Stick_Pivot.gameObject.SetActive(false);
Destroy(REMOTE_Stick_Pivot.Find("Stick_Tip/Props_HEA_RoastingStick/RoastingStick_Arm").gameObject);
Destroy(REMOTE_Stick_Pivot.Find("Stick_Tip/Props_HEA_RoastingStick/RoastingStick_Arm_NoSuit").gameObject);
var mallowRoot = REMOTE_Stick_Pivot.Find("Stick_Tip/Mallow_Root");
mallowRoot.gameObject.SetActive(false);
var oldMarshmallow = mallowRoot.GetComponent<Marshmallow>();
// Recreate particle system
Destroy(mallowRoot.Find("MallowSmoke").GetComponent<RelativisticParticleSystem>());
var newSystem = mallowRoot.Find("MallowSmoke").gameObject.AddComponent<CustomRelativisticParticleSystem>();
newSystem.Init(Player);
// Create new marshmallow
var newMarshmallow = mallowRoot.gameObject.AddComponent<QSBMarshmallow>();
newMarshmallow._fireRenderer = oldMarshmallow.GetValue<MeshRenderer>("_fireRenderer");
newMarshmallow._smokeParticles = oldMarshmallow.GetValue<ParticleSystem>("_smokeParticles");
newMarshmallow._mallowRenderer = oldMarshmallow.GetValue<MeshRenderer>("_mallowRenderer");
newMarshmallow._rawColor = oldMarshmallow.GetValue<Color>("_rawColor");
newMarshmallow._toastedColor = oldMarshmallow.GetValue<Color>("_toastedColor");
newMarshmallow._burntColor = oldMarshmallow.GetValue<Color>("_burntColor");
Destroy(oldMarshmallow);
Player.RoastingStick = REMOTE_Stick_Pivot.gameObject;
Player.Marshmallow = newMarshmallow;
mallowRoot.gameObject.SetActive(true);
_visibleRoastingSystem = REMOTE_RoastingSystem.transform;
_visibleStickPivot = REMOTE_Stick_Pivot;
_visibleStickTip = REMOTE_Stick_Pivot.Find("Stick_Tip");
return REMOTE_Player_Body.transform;
}
protected override bool UpdateTransform()
{
if (!base.UpdateTransform())
{
return false;
}
UpdateSpecificTransform(_visibleStickPivot, _networkStickPivot, ref _pivotPositionVelocity, ref _pivotRotationVelocity);
UpdateSpecificTransform(_visibleStickTip, _networkStickTip, ref _tipPositionVelocity, ref _tipRotationVelocity);
UpdateSpecificTransform(_visibleCameraRoot, _networkCameraRoot, ref _cameraPositionVelocity, ref _cameraRotationVelocity);
UpdateSpecificTransform(_visibleRoastingSystem, _networkRoastingSystem, ref _roastingPositionVelocity, ref _roastingRotationVelocity);
return true;
}
private void UpdateSpecificTransform(Transform visible, Transform network, ref Vector3 positionVelocity, ref Quaternion rotationVelocity)
{
if (HasAuthority)
{
network.localPosition = visible.localPosition;
network.localRotation = visible.localRotation;
return;
}
visible.localPosition = Vector3.SmoothDamp(visible.localPosition, network.localPosition, ref positionVelocity, SmoothTime);
visible.localRotation = QuaternionHelper.SmoothDamp(visible.localRotation, network.localRotation, ref rotationVelocity, SmoothTime);
}
protected override void OnRenderObject()
{
base.OnRenderObject();
if (!WorldObjectManager.AllObjectsReady
|| !QSBCore.ShowLinesInDebug
|| !IsReady
|| ReferenceTransform == null)
{
return;
}
Popcron.Gizmos.Cube(ReferenceTransform.TransformPoint(_networkRoastingSystem.position), ReferenceTransform.TransformRotation(_networkRoastingSystem.rotation), Vector3.one / 4, Color.red);
Popcron.Gizmos.Cube(ReferenceTransform.TransformPoint(_networkStickPivot.position), ReferenceTransform.TransformRotation(_networkStickPivot.rotation), Vector3.one / 4, Color.red);
Popcron.Gizmos.Cube(ReferenceTransform.TransformPoint(_networkStickTip.position), ReferenceTransform.TransformRotation(_networkStickTip.rotation), Vector3.one / 4, Color.red);
Popcron.Gizmos.Cube(ReferenceTransform.TransformPoint(_networkCameraRoot.position), ReferenceTransform.TransformRotation(_networkCameraRoot.rotation), Vector3.one / 4, Color.red);
Popcron.Gizmos.Cube(_visibleRoastingSystem.position, _visibleRoastingSystem.rotation, Vector3.one / 4, Color.magenta);
Popcron.Gizmos.Cube(_visibleStickPivot.position, _visibleStickPivot.rotation, Vector3.one / 4, Color.blue);
Popcron.Gizmos.Cube(_visibleStickTip.position, _visibleStickTip.rotation, Vector3.one / 4, Color.yellow);
Popcron.Gizmos.Cube(_visibleCameraRoot.position, _visibleCameraRoot.rotation, Vector3.one / 4, Color.grey);
}
public override bool IsReady
=> Locator.GetPlayerTransform() != null;
public static PlayerTransformSync LocalInstance { get; private set; }
public override bool UseInterpolation => true;
}
}