2022-01-26 00:43:27 -08:00

32 lines
991 B
C#

using OWML.Common;
using QSB.ItemSync.WorldObjects.Items;
using QSB.ItemSync.WorldObjects.Sockets;
using QSB.Utility;
using QSB.WorldSync;
namespace QSB.ItemSync
{
internal class ItemManager : WorldObjectManager
{
public override WorldObjectType WorldObjectType => WorldObjectType.Both;
public override void BuildWorldObjects(OWScene scene)
{
DebugLog.DebugWrite("Building OWItems...", MessageType.Info);
// Items
QSBWorldSync.Init<QSBDreamLanternItem, DreamLanternItem>();
QSBWorldSync.Init<QSBNomaiConversationStone, NomaiConversationStone>();
QSBWorldSync.Init<QSBScrollItem, ScrollItem>();
QSBWorldSync.Init<QSBSharedStone, SharedStone>();
QSBWorldSync.Init<QSBSimpleLanternItem, SimpleLanternItem>();
QSBWorldSync.Init<QSBSlideReelItem, SlideReelItem>();
QSBWorldSync.Init<QSBVisionTorchItem, VisionTorchItem>();
QSBWorldSync.Init<QSBWarpCoreItem, WarpCoreItem>();
// Sockets
QSBWorldSync.Init<QSBItemSocket, OWItemSocket>();
}
}
}