2021-02-25 21:24:10 +00:00

16 lines
402 B
C#

using QSB.WorldSync;
using UnityEngine;
namespace QSB.ItemSync.WorldObjects
{
public interface IQSBOWItem : IWorldObjectTypeSubset
{
void DropItem(Vector3 position, Vector3 normal, Sector sector);
ItemType GetItemType();
void SocketItem(Transform socketTransform, Sector sector);
void SetColliderActivation(bool active);
void PlaySocketAnimation();
void PlayUnsocketAnimation();
}
}