quantum-space-buddies/QSB/Player/JoinLeaveSingularity.cs
2022-02-15 21:07:46 -08:00

130 lines
3.6 KiB
C#

using QSB.Utility;
using QSB.WorldSync;
using System.Linq;
using UnityEngine;
namespace QSB.Player
{
public class JoinLeaveSingularity : MonoBehaviour
{
public static void Create(PlayerInfo player, bool joining)
{
return;
var go = new GameObject(nameof(JoinLeaveSingularity));
go.SetActive(false);
var joinLeaveSingularity = go.AddComponent<JoinLeaveSingularity>();
joinLeaveSingularity._player = player;
joinLeaveSingularity._joining = joining;
go.SetActive(true);
}
private PlayerInfo _player;
private bool _joining;
private void Awake()
{
DebugLog.DebugWrite($"WARP {_player.TransformSync}");
transform.parent = _player.Body.transform.parent;
transform.localPosition = _player.Body.transform.localPosition;
transform.localRotation = _player.Body.transform.localRotation;
transform.localScale = _player.Body.transform.localScale;
#region fake player
var fakePlayer = _player.Body.InstantiateInactive();
fakePlayer.transform.parent = transform;
fakePlayer.transform.localPosition = Vector3.zero;
fakePlayer.transform.localRotation = Quaternion.identity;
fakePlayer.transform.localScale = Vector3.one;
foreach (var component in fakePlayer.GetComponentsInChildren<Component>(true))
{
if (component is Behaviour behaviour)
{
behaviour.enabled = false;
}
else if (component is not (Transform or Renderer))
{
Destroy(component);
}
}
fakePlayer.SetActive(true);
#endregion
_player.SetVisible(false);
#region effect
var referenceEffect = QSBWorldSync.GetUnityObjects<GravityCannonController>().First()._warpEffect;
var effectGo = referenceEffect.gameObject.InstantiateInactive();
effectGo.transform.parent = transform;
effectGo.transform.localPosition = Vector3.zero;
effectGo.transform.localRotation = Quaternion.identity;
effectGo.transform.localScale = Vector3.one;
var effect = effectGo.GetComponent<SingularityWarpEffect>();
effect.enabled = true;
effect._warpedObjectGeometry = fakePlayer;
effect.OnWarpComplete += OnWarpComplete;
effect._singularity.enabled = true;
effect._singularity._startActive = false;
effect._singularity._muteSingularityEffectAudio = false;
effect._singularity._creationCurve = AnimationCurve.EaseInOut(0, 0, 1, 1);
effect._singularity._destructionCurve = AnimationCurve.EaseInOut(0, 1, 1, 0);
var renderer = effectGo.GetComponent<Renderer>();
renderer.material.SetFloat("_DistortFadeDist", 3);
renderer.material.SetFloat("_MassScale", _joining ? -1 : 1);
renderer.material.SetFloat("_MaxDistortRadius", 10);
renderer.transform.localScale = Vector3.one * 10;
renderer.material.SetFloat("_Radius", 1);
renderer.material.SetColor("_Color", _joining ? Color.white : Color.black);
effectGo.SetActive(true);
#endregion
Delay.RunNextFrame(() =>
{
if (_joining)
{
DebugLog.DebugWrite($"WARP IN {_player.TransformSync}");
effect.WarpObjectIn(0);
}
else
{
DebugLog.DebugWrite($"WARP OUT {_player.TransformSync}");
effect.WarpObjectOut(0);
}
});
}
private void Update()
{
if (!_player.Body)
{
enabled = false;
return;
}
transform.parent = _player.Body.transform.parent;
transform.localPosition = _player.Body.transform.localPosition;
transform.localRotation = _player.Body.transform.localRotation;
transform.localScale = _player.Body.transform.localScale;
}
private void OnWarpComplete()
{
DebugLog.DebugWrite($"WARP DONE {_player.TransformSync}");
Destroy(gameObject);
_player.SetVisible(true);
}
}
}