quantum-space-buddies/QSB/Animation/Player/Thrusters/JetpackAccelerationSync.cs
2021-05-07 19:17:09 +01:00

40 lines
786 B
C#

using QuantumUNET;
using UnityEngine;
using UnityEngine.Networking;
namespace QSB.Animation.Player.Thrusters
{
public class JetpackAccelerationSync : QNetworkBehaviour
{
[SyncVar]
private Vector3 _localAcceleration;
[SyncVar]
private bool _isThrusting;
private ThrusterModel _thrusterModel;
public Vector3 LocalAcceleration => _localAcceleration;
public bool IsThrusting => _isThrusting;
public void Init(ThrusterModel model)
=> _thrusterModel = model;
public void Update()
{
if (IsLocalPlayer)
{
SyncLocalAccel();
}
}
private void SyncLocalAccel()
{
if (_thrusterModel != null)
{
_localAcceleration = _thrusterModel.GetLocalAcceleration();
_isThrusting = _thrusterModel.IsTranslationalThrusterFiring();
}
}
}
}