quantum-space-buddies/QSB/TransformSync/ShipTransformSync.cs
Mister_Nebula 5dce7a8a03
Probe + Launcher (with associated events/transformsync changes) (#117)
* Added probe + probe launcher, with general event/transformsync/player refactors and improvements
2020-08-07 20:39:07 +01:00

57 lines
2.3 KiB
C#

using UnityEngine;
namespace QSB.TransformSync
{
public class ShipTransformSync : TransformSync
{
public static ShipTransformSync LocalInstance { get; private set; }
public override void OnStartLocalPlayer()
{
LocalInstance = this;
}
protected override uint PlayerId => netId.Value - 1;
private Transform GetShipModel()
{
return Locator.GetShipTransform();
}
protected override Transform InitLocalTransform()
{
return GetShipModel().Find("Module_Cockpit/Geo_Cockpit/Cockpit_Geometry/Cockpit_Exterior");
}
protected override Transform InitRemoteTransform()
{
var shipModel = GetShipModel();
var remoteTransform = new GameObject().transform;
Instantiate(shipModel.Find("Module_Cockpit/Geo_Cockpit/Cockpit_Geometry/Cockpit_Exterior"), remoteTransform);
Instantiate(shipModel.Find("Module_Cabin/Geo_Cabin/Cabin_Geometry/Cabin_Exterior"), remoteTransform);
Instantiate(shipModel.Find("Module_Cabin/Geo_Cabin/Cabin_Tech/Cabin_Tech_Exterior"), remoteTransform);
Instantiate(shipModel.Find("Module_Supplies/Geo_Supplies/Supplies_Geometry/Supplies_Exterior"), remoteTransform);
Instantiate(shipModel.Find("Module_Engine/Geo_Engine/Engine_Geometry/Engine_Exterior"), remoteTransform);
var landingGearFront = Instantiate(shipModel.Find("Module_LandingGear/LandingGear_Front/Geo_LandingGear_Front"), remoteTransform);
var landingGearLeft = Instantiate(shipModel.Find("Module_LandingGear/LandingGear_Left/Geo_LandingGear_Left"), remoteTransform);
var landingGearRight = Instantiate(shipModel.Find("Module_LandingGear/LandingGear_Right/Geo_LandingGear_Right"), remoteTransform);
Destroy(landingGearFront.Find("LandingGear_FrontCollision").gameObject);
Destroy(landingGearLeft.Find("LandingGear_LeftCollision").gameObject);
Destroy(landingGearRight.Find("LandingGear_RightCollision").gameObject);
landingGearFront.localPosition
= landingGearLeft.localPosition
= landingGearRight.localPosition
+= Vector3.up * 3.762f;
return remoteTransform;
}
protected override bool IsReady => GetShipModel() != null;
}
}