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45 lines
1.1 KiB
C#
45 lines
1.1 KiB
C#
using QSB.Events;
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using QSB.Tools;
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using UnityEngine;
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namespace QSB.TransformSync
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{
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public class PlayerCameraSync : TransformSync
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{
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public static PlayerCameraSync LocalInstance { get; private set; }
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protected override uint PlayerIdOffset => 2;
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public override void OnStartLocalPlayer()
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{
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LocalInstance = this;
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}
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protected override Transform InitLocalTransform()
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{
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var body = Locator.GetPlayerCamera().gameObject.transform;
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Player.Camera = body.gameObject;
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Player.IsReady = true;
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GlobalMessenger<bool>.FireEvent(EventNames.QSBPlayerReady, true);
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GlobalMessenger.FireEvent(EventNames.QSBPlayerStatesRequest);
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return body;
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}
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protected override Transform InitRemoteTransform()
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{
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var body = new GameObject("PlayerCamera");
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PlayerToolsManager.Init(body.transform);
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Player.Camera = body;
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return body.transform;
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}
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public override bool IsReady => Locator.GetPlayerTransform() != null && PlayerRegistry.PlayerExists(PlayerId);
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}
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}
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