quantum-space-buddies/QSB/Anglerfish/WorldObjects/QSBAngler.cs

37 lines
1.1 KiB
C#

using QSB.Anglerfish.Messages;
using QSB.Anglerfish.TransformSync;
using QSB.Messaging;
using QSB.Utility.LinkedWorldObject;
using UnityEngine;
namespace QSB.Anglerfish.WorldObjects;
public class QSBAngler : LinkedWorldObject<AnglerfishController, AnglerTransformSync>
{
public override bool ShouldDisplayDebug() => false;
public Transform TargetTransform;
public Vector3 TargetVelocity { get; private set; }
private Vector3 _lastTargetPosition;
protected override GameObject NetworkObjectPrefab => QSBNetworkManager.singleton.AnglerPrefab;
protected override bool SpawnWithServerOwnership => false;
public override void SendInitialState(uint to) =>
this.SendMessage(new AnglerDataMessage(this) { To = to });
public void UpdateTargetVelocity()
{
if (TargetTransform == null)
{
return;
}
var reference = Locator.GetCenterOfTheUniverse().GetStaticReferenceFrame().transform;
var currentRelPosition = reference.InverseTransformPoint(TargetTransform.position);
TargetVelocity = (currentRelPosition - _lastTargetPosition) / Time.fixedDeltaTime;
_lastTargetPosition = currentRelPosition;
}
}