2020-12-02 21:19:10 +00:00

28 lines
565 B
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine.Networking;
namespace QSB.QuantumUNET
{
class QSBOwnerMessage : MessageBase
{
public override void Deserialize(NetworkReader reader)
{
netId = reader.ReadNetworkId();
playerControllerId = (short)reader.ReadPackedUInt32();
}
public override void Serialize(NetworkWriter writer)
{
writer.Write(netId);
writer.WritePackedUInt32((uint)playerControllerId);
}
public NetworkInstanceId netId;
public short playerControllerId;
}
}