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16 lines
514 B
C#
16 lines
514 B
C#
using Cysharp.Threading.Tasks;
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using QSB.EchoesOfTheEye.AirlockSync.WorldObjects;
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using QSB.WorldSync;
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using System.Threading;
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namespace QSB.EchoesOfTheEye.AirlockSync
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{
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internal class AirlockManager : WorldObjectManager
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{
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// is this used in the prisoner sequence in the eye?
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public override WorldObjectType WorldObjectType => WorldObjectType.SolarSystem;
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public override async UniTask BuildWorldObjects(OWScene scene, CancellationToken ct) => QSBWorldSync.Init<QSBGhostAirlock, GhostAirlock>();
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}
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}
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