quantum-space-buddies/QSB/Player/QSBPlayerManager.cs
2020-11-03 21:34:22 +00:00

153 lines
6.7 KiB
C#

using OWML.Common;
using QSB.Player.Events;
using QSB.TransformSync;
using QSB.Utility;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using UnityEngine.Networking;
namespace QSB.Player
{
public static class QSBPlayerManager
{
public static uint LocalPlayerId => PlayerTransformSync.LocalInstance.GetComponent<NetworkIdentity>()?.netId.Value ?? uint.MaxValue;
public static PlayerInfo LocalPlayer => GetPlayer(LocalPlayerId);
public static List<PlayerInfo> PlayerList { get; } = new List<PlayerInfo>();
public static List<PlayerSyncObject> PlayerSyncObjects { get; } = new List<PlayerSyncObject>();
public static PlayerInfo GetPlayer(uint id)
{
if (id == uint.MaxValue || id == 0U)
{
var stacktrace = new StackTrace();
DebugLog.ToConsole($"GetPlayer() got uint.MaxValue or 0 - returning default. Ran from {stacktrace.GetFrame(1).GetMethod().DeclaringType.Name}.{stacktrace.GetFrame(1).GetMethod().Name}.", MessageType.Warning);
return default;
}
var player = PlayerList.FirstOrDefault(x => x.PlayerId == id);
if (player != null)
{
return player;
}
DebugLog.DebugWrite($"Creating player id {id}", MessageType.Info);
player = new PlayerInfo(id);
PlayerList.Add(player);
return player;
}
public static void RemovePlayer(uint id)
{
DebugLog.DebugWrite($"Removing player {GetPlayer(id).Name} id {id}", MessageType.Info);
PlayerList.Remove(GetPlayer(id));
}
public static void RemoveAllPlayers()
{
DebugLog.DebugWrite($"Removing all players.", MessageType.Info);
PlayerList.Clear();
}
public static bool PlayerExists(uint id)
{
return id != uint.MaxValue && PlayerList.Any(x => x.PlayerId == id);
}
public static void HandleFullStateMessage(PlayerStateMessage message)
{
var player = GetPlayer(message.AboutId);
player.Name = message.PlayerName;
player.IsReady = message.PlayerReady;
player.State = message.PlayerState;
if (LocalPlayer.IsReady)
{
player.UpdateStateObjects();
}
}
public static IEnumerable<T> GetSyncObjects<T>() where T : PlayerSyncObject
{
return PlayerSyncObjects.OfType<T>().Where(x => x != null);
}
public static T GetSyncObject<T>(uint id) where T : PlayerSyncObject
{
return GetSyncObjects<T>().FirstOrDefault(x => x != null && x.AttachedNetId == id);
}
public static bool IsBelongingToLocalPlayer(uint id)
{
return id == LocalPlayerId ||
PlayerSyncObjects.Any(x => x != null && x.AttachedNetId == id && x.isLocalPlayer);
}
public static uint GetPlayerOfObject(this PlayerSyncObject syncObject)
{
if (PlayerList.Count == 0)
{
DebugLog.ToConsole($"Error - No players exist to find owner of object. (Attached NetID : {syncObject.AttachedNetId})", MessageType.Error);
syncObject.PreviousPlayerId = uint.MaxValue;
return uint.MaxValue;
}
// Get all Player IDs
var playerIds = PlayerList.Select(x => x.PlayerId).ToList();
// Get highest ID below the given syncobject's netid. A netid cannot belong to a netid above it, only below or equal to it.
var lowerBound = playerIds.Where(x => x <= syncObject.AttachedNetId).ToList().Max();
if (playerIds.Min() > syncObject.AttachedNetId)
{
DebugLog.ToConsole($"Warning - Minimum playerid is greater than syncobject's netid. (Attached NetID : {syncObject.AttachedNetId})", MessageType.Warning);
syncObject.PreviousPlayerId = uint.MaxValue;
return uint.MaxValue;
}
// If the player list count is not the same as the count of the same type syncobject (eg. 3 players and 4 PlayerTransformSyncs)
// and the highest ID below the syncobject's id is the same as the highest player id.
if (PlayerList.Count != PlayerSyncObjects.Count(x => x.GetType() == syncObject.GetType()) && lowerBound == playerIds.Max())
{
// If the previous player id was not the error value, return it. To smooth over discrepancies between player list and object list.
if (syncObject.PreviousPlayerId != uint.MaxValue)
{
return syncObject.PreviousPlayerId;
}
// If the syncobject is a PlayerTransformSync, make a player.
if (syncObject.GetType() == typeof(PlayerTransformSync) && syncObject.AttachedNetId != 0U)
{
return GetPlayer(syncObject.AttachedNetId).PlayerId;
}
DebugLog.ToConsole($"Warning - Unequal player:syncobject count. ({PlayerList.Count}:{PlayerSyncObjects.Count(x => x.GetType() == syncObject.GetType())}) (Attached NetID : {syncObject.AttachedNetId})", MessageType.Warning);
syncObject.PreviousPlayerId = uint.MaxValue;
return uint.MaxValue;
}
if (syncObject.PreviousPlayerId == uint.MaxValue)
{
DebugLog.ToConsole($"Warning - Syncobject previously had uint.MaxValue as it's playerid. (Attached NetID : {syncObject.AttachedNetId})", MessageType.Warning);
}
syncObject.PreviousPlayerId = lowerBound;
return lowerBound;
}
public static List<uint> GetPlayerNetIds(PlayerInfo player)
{
if (PlayerSyncObjects.Count == 0)
{
return default;
}
int count = 0;
int totalCount = PlayerSyncObjects.Count;
PlayerSyncObjects.RemoveAll(x => x == null);
PlayerSyncObjects.RemoveAll(x => x.GetComponent<NetworkIdentity>() == null);
if (PlayerSyncObjects.Count != totalCount)
{
DebugLog.ToConsole($"Warning - Removed {totalCount - PlayerSyncObjects.Count} items from PlayerSyncObjects.", MessageType.Warning);
}
foreach (var item in PlayerSyncObjects.DistinctBy(x => x.AttachedNetId))
{
if (item.PlayerId == player.PlayerId)
{
count++;
}
}
return Enumerable.Range((int)player.PlayerId, count).Select(x => (uint)x).ToList();
}
}
}