mirror of
https://github.com/misternebula/quantum-space-buddies.git
synced 2025-01-09 03:40:46 +00:00
91 lines
2.7 KiB
C#
91 lines
2.7 KiB
C#
using OWML.Utils;
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using QSB.Events;
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using QSB.Player;
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using QSB.ShipSync;
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using QSB.Utility.Events;
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using System.Linq;
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using UnityEngine;
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using UnityEngine.InputSystem;
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namespace QSB.Utility
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{
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public class DebugActions : MonoBehaviour
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{
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private void GoToVessel()
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{
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var spawnPoint = GameObject.Find("Spawn_Vessel").GetComponent<SpawnPoint>();
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var playerBody = Locator.GetPlayerBody();
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playerBody.WarpToPositionRotation(spawnPoint.transform.position, spawnPoint.transform.rotation);
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playerBody.SetVelocity(spawnPoint.GetPointVelocity());
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}
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private void InsertWarpCore()
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{
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var warpCore = GameObject.Find("Prefab_NOM_WarpCoreVessel").GetComponent<WarpCoreItem>();
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var socket = GameObject.Find("Interactibles_VesselBridge").GetComponentInChildren<WarpCoreSocket>();
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socket.PlaceIntoSocket(warpCore);
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var bridgeVolume = FindObjectOfType<VesselWarpController>().GetValue<OWTriggerVolume>("_bridgeVolume");
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bridgeVolume.AddObjectToVolume(Locator.GetPlayerDetector());
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bridgeVolume.AddObjectToVolume(Locator.GetPlayerCameraDetector());
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}
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private void DamageShipElectricalSystem() => ShipManager.Instance.ShipElectricalComponent.SetDamaged(true);
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public void Update()
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{
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if (!QSBCore.DebugMode)
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{
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return;
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}
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if (Keyboard.current[Key.Numpad4].wasPressedThisFrame)
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{
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DamageShipElectricalSystem();
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}
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if (Keyboard.current[Key.Numpad5].wasPressedThisFrame)
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{
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QSBEventManager.FireEvent(EventNames.QSBDebugEvent, DebugEventEnum.TriggerSupernova);
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}
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if (Keyboard.current[Key.Numpad7].wasPressedThisFrame)
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{
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GoToVessel();
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}
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if (Keyboard.current[Key.Numpad8].wasPressedThisFrame)
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{
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InsertWarpCore();
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}
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if (Keyboard.current[Key.Numpad9].wasPressedThisFrame)
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{
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PlayerData.SaveWarpedToTheEye(60);
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LoadManager.LoadSceneAsync(OWScene.EyeOfTheUniverse, true, LoadManager.FadeType.ToWhite);
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}
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if (Keyboard.current[Key.Numpad1].wasPressedThisFrame)
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{
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var otherPlayer = QSBPlayerManager.PlayerList.FirstOrDefault(x => x.PlayerId != QSBPlayerManager.LocalPlayerId);
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if (otherPlayer != null && otherPlayer.Body != null)
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{
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var playerBody = Locator.GetPlayerBody();
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playerBody.WarpToPositionRotation(otherPlayer.Body.transform.position, otherPlayer.Body.transform.rotation);
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var parentBody = otherPlayer.TransformSync?.ReferenceSector?.AttachedObject?.GetOWRigidbody();
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if (parentBody != null)
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{
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playerBody.SetVelocity(parentBody.GetVelocity());
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playerBody.SetAngularVelocity(parentBody.GetAngularVelocity());
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}
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else
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{
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playerBody.SetVelocity(Vector3.zero);
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playerBody.SetAngularVelocity(Vector3.zero);
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}
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}
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}
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}
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}
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}
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