quantum-space-buddies/QSB/ProbeSync/TransformSync/PlayerProbeSync.cs
2021-07-04 16:03:45 +01:00

73 lines
1.7 KiB
C#

using OWML.Common;
using QSB.Player;
using QSB.SectorSync;
using QSB.Syncs.TransformSync;
using QSB.Tools;
using QSB.Utility;
using UnityEngine;
namespace QSB.ProbeSync.TransformSync
{
public class PlayerProbeSync : SectoredTransformSync
{
public static PlayerProbeSync LocalInstance { get; private set; }
public override void OnStartAuthority()
{
DebugLog.DebugWrite($"OnStartAuthority probe");
LocalInstance = this;
}
protected override Transform InitLocalTransform()
{
SectorSync.Init(Locator.GetProbe().GetSectorDetector(), this);
var body = Locator.GetProbe().transform;
Player.ProbeBody = body.gameObject;
if (Player.Body == null)
{
DebugLog.ToConsole($"Warning - Player.Body is null!", MessageType.Warning);
return null;
}
var listener = Player.Body.AddComponent<ProbeListener>();
listener.Init(Locator.GetProbe());
return body;
}
protected override Transform InitRemoteTransform()
{
var probe = Locator.GetProbe().transform;
if (probe == null)
{
DebugLog.ToConsole("Error - Probe is null!", MessageType.Error);
return default;
}
var body = probe.InstantiateInactive();
body.name = "RemoteProbeTransform";
PlayerToolsManager.CreateProbe(body, Player);
Player.ProbeBody = body.gameObject;
return body;
}
public override bool IsReady => Locator.GetProbe() != null
&& Player != null
&& QSBPlayerManager.PlayerExists(Player.PlayerId)
&& Player.PlayerStates.IsReady
&& NetId.Value != uint.MaxValue
&& NetId.Value != 0U;
protected override float DistanceLeeway => 10f;
public override bool UseInterpolation => true;
public override TargetType Type => TargetType.Probe;
}
}