quantum-space-buddies/QSB/Tools/ProbeTool/Messages/ProbeEnterLeaveMessage.cs
2023-01-23 20:13:31 +00:00

47 lines
1.2 KiB
C#

using QSB.Messaging;
using QSB.Player.Messages;
using QSB.Player.TransformSync;
using QSB.Player;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using QSB.Utility;
namespace QSB.Tools.ProbeTool.Messages;
internal class ProbeEnterLeaveMessage : QSBMessage<ProbeEnterLeaveType>
{
static ProbeEnterLeaveMessage()
{
GlobalMessenger.AddListener(OWEvents.ProbeEnterQuantumMoon, () => Handler(ProbeEnterLeaveType.EnterQuantumMoon));
GlobalMessenger.AddListener(OWEvents.ProbeExitQuantumMoon, () => Handler(ProbeEnterLeaveType.ExitQuantumMoon));
// TODO : add cloak messages
}
private static void Handler(ProbeEnterLeaveType type)
{
new ProbeEnterLeaveMessage(type).Send();
}
public ProbeEnterLeaveMessage(ProbeEnterLeaveType type) : base(type) { }
public override void OnReceiveRemote()
{
var player = QSBPlayerManager.GetPlayer(From);
switch (Data)
{
case ProbeEnterLeaveType.EnterQuantumMoon:
DebugLog.DebugWrite($"{player} probe enter QM");
player.Probe.InsideQuantumMoon = true;
break;
case ProbeEnterLeaveType.ExitQuantumMoon:
DebugLog.DebugWrite($"{player} probe exit QM");
player.Probe.InsideQuantumMoon = false;
break;
}
}
}