quantum-space-buddies/QSB/TransformSync/QSBNetworkTransform.cs
Mister_Nebula 32c90d3b5b cleanup
2021-04-27 22:48:16 +01:00

250 lines
7.2 KiB
C#

using OWML.Common;
using QSB.Player;
using QSB.Player.TransformSync;
using QSB.SectorSync.WorldObjects;
using QSB.Utility;
using QSB.WorldSync;
using QuantumUNET.Components;
using QuantumUNET.Transport;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
namespace QSB.TransformSync
{
public abstract class QSBNetworkTransform : QNetworkTransform
{
public uint AttachedNetId => NetIdentity?.NetId.Value ?? uint.MaxValue;
public uint PlayerId => NetIdentity.RootIdentity?.NetId.Value ?? NetIdentity.NetId.Value;
public PlayerInfo Player => QSBPlayerManager.GetPlayer(PlayerId);
public static List<QSBNetworkTransform> NetworkTransformList = new List<QSBNetworkTransform>();
public QSBSector ReferenceSector { get; set; }
public GameObject AttachedObject { get; set; }
public SectorSync.SectorSync SectorSync { get; private set; }
public abstract bool IsReady { get; }
protected abstract GameObject InitLocalTransform();
protected abstract GameObject InitRemoteTransform();
private bool _isInitialized;
private const float SmoothTime = 0.1f;
protected virtual float DistanceLeeway { get; } = 5f;
private float _previousDistance;
private Vector3 _positionSmoothVelocity;
private Quaternion _rotationSmoothVelocity;
private IntermediaryTransform _intermediaryTransform;
public virtual void Start()
{
var lowestBound = Resources.FindObjectsOfTypeAll<PlayerTransformSync>()
.Where(x => x.NetId.Value <= NetId.Value).OrderBy(x => x.NetId.Value).Last();
NetIdentity.SetRootIdentity(lowestBound.NetIdentity);
SectorSync = gameObject.AddComponent<SectorSync.SectorSync>();
NetworkTransformList.Add(this);
DontDestroyOnLoad(gameObject);
_intermediaryTransform = new IntermediaryTransform(transform);
QSBSceneManager.OnSceneLoaded += OnSceneLoaded;
}
protected virtual void OnDestroy()
{
if (!HasAuthority && AttachedObject != null)
{
Destroy(AttachedObject);
}
NetworkTransformList.Remove(this);
QSBSceneManager.OnSceneLoaded -= OnSceneLoaded;
if (SectorSync != null)
{
Destroy(SectorSync);
}
}
private void OnSceneLoaded(OWScene scene, bool isInUniverse) =>
_isInitialized = false;
protected void Init()
{
AttachedObject = HasAuthority ? InitLocalTransform() : InitRemoteTransform();
SetReferenceSector(SectorSync.GetClosestSector(AttachedObject.transform));
_isInitialized = true;
}
public override void SerializeTransform(QNetworkWriter writer)
{
if (_intermediaryTransform == null)
{
_intermediaryTransform = new IntermediaryTransform(transform);
}
if (ReferenceSector != null)
{
writer.Write(ReferenceSector.ObjectId);
}
else
{
writer.Write(-1);
}
var worldPos = _intermediaryTransform.GetPosition();
var worldRot = _intermediaryTransform.GetRotation();
writer.Write(worldPos);
SerializeRotation(writer, worldRot);
_prevPosition = worldPos;
_prevRotation = worldRot;
}
public override void DeserializeTransform(QNetworkReader reader)
{
if (!QSBCore.HasWokenUp)
{
reader.ReadInt32();
reader.ReadVector3();
DeserializeRotation(reader);
return;
}
var sectorId = reader.ReadInt32();
var sector = sectorId == -1
? null
: QSBWorldSync.GetWorldFromId<QSBSector>(sectorId);
if (sector != ReferenceSector)
{
SetReferenceSector(sector);
}
var pos = reader.ReadVector3();
var rot = DeserializeRotation(reader);
if (HasAuthority)
{
return;
}
_intermediaryTransform.SetPosition(pos);
_intermediaryTransform.SetRotation(rot);
if (_intermediaryTransform.GetPosition() == Vector3.zero)
{
DebugLog.ToConsole($"Warning - {PlayerId}.{GetType().Name} at (0,0,0)! - Given position was {pos} at sector {sector?.Name}", MessageType.Warning);
}
}
public override void Update()
{
if (!_isInitialized && IsReady)
{
Init();
}
else if (_isInitialized && !IsReady)
{
_isInitialized = false;
return;
}
if (!_isInitialized)
{
return;
}
if (AttachedObject == null)
{
DebugLog.ToConsole($"Warning - AttachedObject {Player.PlayerId}.{GetType().Name} is null.", MessageType.Warning);
return;
}
UpdateTransform();
base.Update();
}
protected virtual void UpdateTransform()
{
if (HasAuthority)
{
_intermediaryTransform.EncodePosition(AttachedObject.transform.position);
_intermediaryTransform.EncodeRotation(AttachedObject.transform.rotation);
}
else
{
var targetPos = _intermediaryTransform.GetTargetPosition();
var targetRot = _intermediaryTransform.GetTargetRotation();
AttachedObject.transform.localPosition = SmartSmoothDamp(AttachedObject.transform.localPosition, targetPos);
AttachedObject.transform.localRotation = QuaternionHelper.SmoothDamp(AttachedObject.transform.localRotation, targetRot, ref _rotationSmoothVelocity, SmoothTime);
}
}
public override bool HasMoved()
{
var displacementMagnitude = (_intermediaryTransform.GetPosition() - _prevPosition).magnitude;
return displacementMagnitude > 1E-03f
|| Quaternion.Angle(_intermediaryTransform.GetRotation(), _prevRotation) > 1E-03f;
}
public void SetReferenceSector(QSBSector sector)
{
if (ReferenceSector == sector)
{
return;
}
ReferenceSector = sector;
_intermediaryTransform.SetReferenceSector(sector);
if (AttachedObject == null)
{
DebugLog.ToConsole($"Warning - AttachedObject was null for {PlayerId}.{GetType().Name} when trying to set reference sector to {sector.Name}. Waiting until not null...", MessageType.Warning);
QSBCore.UnityEvents.RunWhen(
() => AttachedObject != null,
() => ReparentAttachedObject(sector.Transform));
return;
}
if (!HasAuthority)
{
ReparentAttachedObject(sector.Transform);
}
}
private void ReparentAttachedObject(Transform sectorTransform)
{
if (AttachedObject.transform.parent != null && AttachedObject.transform.parent.GetComponent<Sector>() == null)
{
DebugLog.ToConsole($" - ERROR - Trying to reparent attachedObject which wasnt attached to sector!", MessageType.Error);
return;
}
AttachedObject.transform.SetParent(sectorTransform, true);
AttachedObject.transform.localScale = GetType() == typeof(PlayerTransformSync)
? Vector3.one / 10
: Vector3.one;
}
private Vector3 SmartSmoothDamp(Vector3 currentPosition, Vector3 targetPosition)
{
var distance = Vector3.Distance(currentPosition, targetPosition);
if (distance > _previousDistance + DistanceLeeway)
{
_previousDistance = distance;
return targetPosition;
}
_previousDistance = distance;
return Vector3.SmoothDamp(currentPosition, targetPosition, ref _positionSmoothVelocity, SmoothTime);
}
private void OnRenderObject()
{
if (!QSBCore.HasWokenUp || !QSBCore.DebugMode || !QSBCore.ShowLinesInDebug || !IsReady)
{
return;
}
Popcron.Gizmos.Cube(_intermediaryTransform.GetTargetPosition(), _intermediaryTransform.GetTargetRotation(), Vector3.one / 2, Color.red);
var color = HasMoved() ? Color.green : Color.yellow;
Popcron.Gizmos.Cube(AttachedObject.transform.position, AttachedObject.transform.rotation, Vector3.one / 2, color);
Popcron.Gizmos.Line(AttachedObject.transform.position, ReferenceSector.Transform.position, Color.cyan);
}
}
}