mirror of
https://github.com/misternebula/quantum-space-buddies.git
synced 2025-01-29 09:32:38 +00:00
250 lines
7.2 KiB
C#
250 lines
7.2 KiB
C#
using OWML.Common;
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using QSB.Player;
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using QSB.Player.TransformSync;
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using QSB.SectorSync.WorldObjects;
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using QSB.Utility;
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using QSB.WorldSync;
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using QuantumUNET.Components;
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using QuantumUNET.Transport;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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namespace QSB.TransformSync
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{
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public abstract class QSBNetworkTransform : QNetworkTransform
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{
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public uint AttachedNetId => NetIdentity?.NetId.Value ?? uint.MaxValue;
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public uint PlayerId => NetIdentity.RootIdentity?.NetId.Value ?? NetIdentity.NetId.Value;
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public PlayerInfo Player => QSBPlayerManager.GetPlayer(PlayerId);
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public static List<QSBNetworkTransform> NetworkTransformList = new List<QSBNetworkTransform>();
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public QSBSector ReferenceSector { get; set; }
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public GameObject AttachedObject { get; set; }
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public SectorSync.SectorSync SectorSync { get; private set; }
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public abstract bool IsReady { get; }
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protected abstract GameObject InitLocalTransform();
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protected abstract GameObject InitRemoteTransform();
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private bool _isInitialized;
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private const float SmoothTime = 0.1f;
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protected virtual float DistanceLeeway { get; } = 5f;
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private float _previousDistance;
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private Vector3 _positionSmoothVelocity;
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private Quaternion _rotationSmoothVelocity;
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private IntermediaryTransform _intermediaryTransform;
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public virtual void Start()
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{
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var lowestBound = Resources.FindObjectsOfTypeAll<PlayerTransformSync>()
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.Where(x => x.NetId.Value <= NetId.Value).OrderBy(x => x.NetId.Value).Last();
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NetIdentity.SetRootIdentity(lowestBound.NetIdentity);
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SectorSync = gameObject.AddComponent<SectorSync.SectorSync>();
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NetworkTransformList.Add(this);
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DontDestroyOnLoad(gameObject);
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_intermediaryTransform = new IntermediaryTransform(transform);
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QSBSceneManager.OnSceneLoaded += OnSceneLoaded;
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}
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protected virtual void OnDestroy()
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{
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if (!HasAuthority && AttachedObject != null)
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{
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Destroy(AttachedObject);
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}
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NetworkTransformList.Remove(this);
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QSBSceneManager.OnSceneLoaded -= OnSceneLoaded;
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if (SectorSync != null)
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{
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Destroy(SectorSync);
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}
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}
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private void OnSceneLoaded(OWScene scene, bool isInUniverse) =>
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_isInitialized = false;
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protected void Init()
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{
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AttachedObject = HasAuthority ? InitLocalTransform() : InitRemoteTransform();
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SetReferenceSector(SectorSync.GetClosestSector(AttachedObject.transform));
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_isInitialized = true;
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}
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public override void SerializeTransform(QNetworkWriter writer)
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{
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if (_intermediaryTransform == null)
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{
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_intermediaryTransform = new IntermediaryTransform(transform);
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}
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if (ReferenceSector != null)
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{
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writer.Write(ReferenceSector.ObjectId);
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}
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else
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{
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writer.Write(-1);
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}
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var worldPos = _intermediaryTransform.GetPosition();
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var worldRot = _intermediaryTransform.GetRotation();
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writer.Write(worldPos);
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SerializeRotation(writer, worldRot);
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_prevPosition = worldPos;
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_prevRotation = worldRot;
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}
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public override void DeserializeTransform(QNetworkReader reader)
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{
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if (!QSBCore.HasWokenUp)
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{
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reader.ReadInt32();
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reader.ReadVector3();
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DeserializeRotation(reader);
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return;
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}
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var sectorId = reader.ReadInt32();
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var sector = sectorId == -1
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? null
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: QSBWorldSync.GetWorldFromId<QSBSector>(sectorId);
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if (sector != ReferenceSector)
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{
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SetReferenceSector(sector);
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}
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var pos = reader.ReadVector3();
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var rot = DeserializeRotation(reader);
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if (HasAuthority)
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{
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return;
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}
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_intermediaryTransform.SetPosition(pos);
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_intermediaryTransform.SetRotation(rot);
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if (_intermediaryTransform.GetPosition() == Vector3.zero)
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{
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DebugLog.ToConsole($"Warning - {PlayerId}.{GetType().Name} at (0,0,0)! - Given position was {pos} at sector {sector?.Name}", MessageType.Warning);
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}
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}
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public override void Update()
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{
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if (!_isInitialized && IsReady)
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{
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Init();
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}
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else if (_isInitialized && !IsReady)
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{
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_isInitialized = false;
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return;
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}
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if (!_isInitialized)
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{
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return;
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}
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if (AttachedObject == null)
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{
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DebugLog.ToConsole($"Warning - AttachedObject {Player.PlayerId}.{GetType().Name} is null.", MessageType.Warning);
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return;
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}
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UpdateTransform();
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base.Update();
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}
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protected virtual void UpdateTransform()
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{
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if (HasAuthority)
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{
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_intermediaryTransform.EncodePosition(AttachedObject.transform.position);
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_intermediaryTransform.EncodeRotation(AttachedObject.transform.rotation);
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}
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else
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{
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var targetPos = _intermediaryTransform.GetTargetPosition();
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var targetRot = _intermediaryTransform.GetTargetRotation();
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AttachedObject.transform.localPosition = SmartSmoothDamp(AttachedObject.transform.localPosition, targetPos);
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AttachedObject.transform.localRotation = QuaternionHelper.SmoothDamp(AttachedObject.transform.localRotation, targetRot, ref _rotationSmoothVelocity, SmoothTime);
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}
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}
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public override bool HasMoved()
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{
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var displacementMagnitude = (_intermediaryTransform.GetPosition() - _prevPosition).magnitude;
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return displacementMagnitude > 1E-03f
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|| Quaternion.Angle(_intermediaryTransform.GetRotation(), _prevRotation) > 1E-03f;
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}
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public void SetReferenceSector(QSBSector sector)
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{
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if (ReferenceSector == sector)
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{
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return;
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}
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ReferenceSector = sector;
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_intermediaryTransform.SetReferenceSector(sector);
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if (AttachedObject == null)
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{
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DebugLog.ToConsole($"Warning - AttachedObject was null for {PlayerId}.{GetType().Name} when trying to set reference sector to {sector.Name}. Waiting until not null...", MessageType.Warning);
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QSBCore.UnityEvents.RunWhen(
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() => AttachedObject != null,
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() => ReparentAttachedObject(sector.Transform));
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return;
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}
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if (!HasAuthority)
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{
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ReparentAttachedObject(sector.Transform);
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}
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}
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private void ReparentAttachedObject(Transform sectorTransform)
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{
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if (AttachedObject.transform.parent != null && AttachedObject.transform.parent.GetComponent<Sector>() == null)
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{
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DebugLog.ToConsole($" - ERROR - Trying to reparent attachedObject which wasnt attached to sector!", MessageType.Error);
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return;
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}
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AttachedObject.transform.SetParent(sectorTransform, true);
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AttachedObject.transform.localScale = GetType() == typeof(PlayerTransformSync)
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? Vector3.one / 10
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: Vector3.one;
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}
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private Vector3 SmartSmoothDamp(Vector3 currentPosition, Vector3 targetPosition)
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{
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var distance = Vector3.Distance(currentPosition, targetPosition);
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if (distance > _previousDistance + DistanceLeeway)
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{
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_previousDistance = distance;
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return targetPosition;
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}
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_previousDistance = distance;
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return Vector3.SmoothDamp(currentPosition, targetPosition, ref _positionSmoothVelocity, SmoothTime);
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}
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private void OnRenderObject()
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{
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if (!QSBCore.HasWokenUp || !QSBCore.DebugMode || !QSBCore.ShowLinesInDebug || !IsReady)
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{
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return;
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}
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Popcron.Gizmos.Cube(_intermediaryTransform.GetTargetPosition(), _intermediaryTransform.GetTargetRotation(), Vector3.one / 2, Color.red);
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var color = HasMoved() ? Color.green : Color.yellow;
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Popcron.Gizmos.Cube(AttachedObject.transform.position, AttachedObject.transform.rotation, Vector3.one / 2, color);
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Popcron.Gizmos.Line(AttachedObject.transform.position, ReferenceSector.Transform.position, Color.cyan);
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}
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}
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}
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