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https://github.com/misternebula/quantum-space-buddies.git
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111 lines
3.9 KiB
C#
111 lines
3.9 KiB
C#
using OWML.Common;
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using QSB.Animation.Character.WorldObjects;
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using QSB.Events;
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using QSB.Patches;
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using QSB.Player;
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using QSB.Utility;
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using QSB.WorldSync;
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using UnityEngine;
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namespace QSB.ConversationSync.Patches
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{
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public class CharacterAnimationPatches : QSBPatch
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{
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public override QSBPatchTypes Type => QSBPatchTypes.OnClientConnect;
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public override void DoPatches()
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{
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QSBCore.HarmonyHelper.AddPrefix<CharacterAnimController>("OnAnimatorIK", typeof(CharacterAnimationPatches), nameof(AnimController_OnAnimatorIK));
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QSBCore.HarmonyHelper.AddPrefix<CharacterAnimController>("OnZoneEntry", typeof(CharacterAnimationPatches), nameof(AnimController_OnZoneEntry));
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QSBCore.HarmonyHelper.AddPrefix<CharacterAnimController>("OnZoneExit", typeof(CharacterAnimationPatches), nameof(AnimController_OnZoneExit));
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}
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public override void DoUnpatches()
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{
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QSBCore.HarmonyHelper.Unpatch<CharacterAnimController>("OnAnimatorIK");
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QSBCore.HarmonyHelper.Unpatch<CharacterAnimController>("OnZoneExit");
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}
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public static bool AnimController_OnAnimatorIK(
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CharacterAnimController __instance,
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float ___headTrackingWeight,
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bool ___lookOnlyWhenTalking,
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bool ____playerInHeadZone,
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bool ____inConversation,
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ref float ____currentLookWeight,
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ref Vector3 ____currentLookTarget,
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DampedSpring3D ___lookSpring,
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Animator ____animator,
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CharacterDialogueTree ____dialogueTree)
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{
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var playerId = ConversationManager.Instance.GetPlayerTalkingToTree(____dialogueTree);
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var qsbObj = QSBWorldSync.GetWorldFromUnity<QSBCharacterAnimController, CharacterAnimController>(__instance); // TODO : maybe cache this somewhere... or assess how slow this is
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Vector3 position;
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if (____inConversation)
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{
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if (playerId == uint.MaxValue)
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{
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DebugLog.DebugWrite($"Error - {__instance.name} is in conversation with a null player! Defaulting to active camera.", MessageType.Error);
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position = Locator.GetActiveCamera().transform.position;
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}
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else
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{
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var player = QSBPlayerManager.GetPlayer(playerId);
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position = player.CameraBody == null
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? Locator.GetActiveCamera().transform.position
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: player.CameraBody.transform.position;
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}
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}
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else if (!___lookOnlyWhenTalking && qsbObj.GetPlayersInHeadZone().Count != 0)
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{
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position = QSBPlayerManager.GetClosestPlayerToWorldPoint(qsbObj.GetPlayersInHeadZone(), __instance.transform.position).CameraBody.transform.position;
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}
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else
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{
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position = QSBPlayerManager.GetClosestPlayerToWorldPoint(__instance.transform.position, true).CameraBody.transform.position;
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}
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var localPosition = ____animator.transform.InverseTransformPoint(position);
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var targetWeight = ___headTrackingWeight;
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if (___lookOnlyWhenTalking)
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{
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if (!____inConversation || qsbObj.GetPlayersInHeadZone().Count == 0)
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{
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targetWeight *= 0;
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}
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}
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else
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{
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if (qsbObj.GetPlayersInHeadZone().Count == 0)
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{
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targetWeight *= 0;
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}
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}
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____currentLookWeight = Mathf.Lerp(____currentLookWeight, targetWeight, Time.deltaTime * 2f);
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____currentLookTarget = ___lookSpring.Update(____currentLookTarget, localPosition, Time.deltaTime);
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____animator.SetLookAtPosition(____animator.transform.TransformPoint(____currentLookTarget));
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____animator.SetLookAtWeight(____currentLookWeight);
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return false;
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}
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public static bool AnimController_OnZoneExit(CharacterAnimController __instance)
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{
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var qsbObj = QSBWorldSync.GetWorldFromUnity<QSBCharacterAnimController, CharacterAnimController>(__instance);
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QSBEventManager.FireEvent(EventNames.QSBExitHeadZone, qsbObj.ObjectId);
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return false;
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}
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public static bool AnimController_OnZoneEntry(CharacterAnimController __instance)
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{
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var qsbObj = QSBWorldSync.GetWorldFromUnity<QSBCharacterAnimController, CharacterAnimController>(__instance);
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QSBEventManager.FireEvent(EventNames.QSBEnterHeadZone, qsbObj.ObjectId);
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return false;
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}
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}
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} |