2022-04-16 10:08:59 +01:00

16 lines
376 B
C#

using QSB.Messaging;
using QSB.Player;
using QSB.WorldSync;
namespace QSB.Tools.ProbeLauncherTool.Messages;
internal class PlayerLaunchProbeMessage : QSBMessage
{
public override bool ShouldReceive => QSBWorldSync.AllObjectsReady;
public override void OnReceiveRemote()
{
var player = QSBPlayerManager.GetPlayer(From);
player.ProbeLauncherTool.LaunchProbe();
}
}