15 lines
486 B
C#

using Cysharp.Threading.Tasks;
using QSB.EyeOfTheUniverse.InstrumentSync.WorldObjects;
using QSB.WorldSync;
using System.Threading;
namespace QSB.EyeOfTheUniverse.InstrumentSync
{
internal class QuantumInstrumentManager : WorldObjectManager
{
public override WorldObjectScene WorldObjectScene => WorldObjectScene.Eye;
public override async UniTask BuildWorldObjects(OWScene scene, CancellationToken ct)
=> QSBWorldSync.Init<QSBQuantumInstrument, QuantumInstrument>();
}
}