35 lines
1.0 KiB
C#

using HarmonyLib;
using QSB.AuthoritySync;
using QSB.EchoesOfTheEye.RaftSync.WorldObjects;
using QSB.Patches;
using QSB.Utility;
using QSB.WorldSync;
using UnityEngine;
namespace QSB.EchoesOfTheEye.RaftSync.Patches
{
public class RaftPatches : QSBPatch
{
public override QSBPatchTypes Type => QSBPatchTypes.OnClientConnect;
[HarmonyPrefix]
[HarmonyPatch(typeof(RaftController), nameof(RaftController.OnPressInteract))]
private static bool OnPressInteract(RaftController __instance)
{
__instance._interactReceiver.SetInteractionEnabled(false);
var qsbRaft = __instance.GetWorldObject<QSBRaft>();
qsbRaft.TransformSync.netIdentity.UpdateAuthQueue(AuthQueueAction.Force);
Delay.RunWhen(() => qsbRaft.TransformSync.hasAuthority, () =>
{
var normalized = Vector3.ProjectOnPlane(Locator.GetPlayerCamera().transform.forward, __instance.transform.up).normalized;
__instance._raftBody.AddVelocityChange(normalized * 5f);
__instance._effectsController.PlayRaftPush();
__instance._pushTime = Time.time;
});
return false;
}
}
}