quantum-space-buddies/QSB/EchoesOfTheEye/AirlockSync/AirlockManager.cs

15 lines
516 B
C#

using Cysharp.Threading.Tasks;
using QSB.EchoesOfTheEye.AirlockSync.WorldObjects;
using QSB.WorldSync;
using System.Threading;
namespace QSB.EchoesOfTheEye.AirlockSync
{
internal class AirlockManager : WorldObjectManager
{
// is this used in the prisoner sequence in the eye?
public override WorldObjectScene WorldObjectScene => WorldObjectScene.SolarSystem;
public override async UniTask BuildWorldObjects(OWScene scene, CancellationToken ct) => QSBWorldSync.Init<QSBGhostAirlock, GhostAirlock>();
}
}