quantum-space-buddies/QSB/DeathSync/Messages/StartLoopMessage.cs

31 lines
835 B
C#

using OWML.Common;
using QSB.ClientServerStateSync;
using QSB.ClientServerStateSync.Messages;
using QSB.Messaging;
using QSB.Utility;
namespace QSB.DeathSync.Messages
{
internal class StartLoopMessage : QSBMessage
{
public override void OnReceiveLocal() => OnReceiveRemote();
public override void OnReceiveRemote()
{
DebugLog.DebugWrite($" ~~~ LOOP START ~~~");
if (QSBSceneManager.CurrentScene == OWScene.SolarSystem)
{
new ClientStateMessage(ClientState.AliveInSolarSystem).Send();
}
else if (QSBSceneManager.CurrentScene == OWScene.EyeOfTheUniverse)
{
new ClientStateMessage(ClientState.AliveInEye).Send();
}
else
{
DebugLog.ToConsole($"Error - Got StartLoop event when not in universe!", MessageType.Error);
new ClientStateMessage(ClientState.NotLoaded).Send();
}
}
}
}