quantum-space-buddies/QSB/ClientServerStateSync/ServerState.cs

26 lines
517 B
C#

namespace QSB.ClientServerStateSync
{
public enum ServerState
{
// When in menus
NotLoaded,
// When in any credits
Credits,
// For normal play in SolarSystem
InSolarSystem,
// For normal play in EyeOfTheUniverse
InEye,
// At end of loop, waiting for everyone to be ready to reload the scene
WaitingForAllPlayersToDie,
// At start of loop, waiting for everybody to be ready to start playing
WaitingForAllPlayersToReady,
// When the statue has been activated
InStatueCutscene
}
}