quantum-space-buddies/QSB/EchoesOfTheEye/Ghosts/Messages/PathfindLocalPositionMessage.cs
2022-04-10 14:33:09 +01:00

25 lines
783 B
C#

using QSB.EchoesOfTheEye.Ghosts.WorldObjects;
using QSB.Messaging;
using QSB.Utility;
using UnityEngine;
namespace QSB.EchoesOfTheEye.Ghosts.Messages;
internal class PathfindLocalPositionMessage : QSBWorldObjectMessage<QSBGhostController,
(Vector3 localPosition, float speed, float acceleration)>
{
public PathfindLocalPositionMessage(Vector3 localPosition, float speed, float acceleration) :
base((localPosition, speed, acceleration)) { }
public override void OnReceiveRemote()
{
if (QSBCore.IsHost)
{
DebugLog.ToConsole("Error - Received PathfindLocalPositionMessage on host. Something has gone horribly wrong!", OWML.Common.MessageType.Error);
return;
}
WorldObject.PathfindToLocalPosition(Data.localPosition, Data.speed, Data.acceleration, true);
}
}