quantum-space-buddies/QSB/Animation/NPC/CharacterAnimManager.cs

22 lines
789 B
C#

using QSB.Animation.NPC.WorldObjects;
using QSB.WorldSync;
namespace QSB.Animation.NPC
{
internal class CharacterAnimManager : WorldObjectManager
{
// im assuming this is used in the eye as well
public override WorldObjectType WorldObjectType => WorldObjectType.Both;
public override void BuildWorldObjects(OWScene scene)
{
QSBWorldSync.Init<QSBCharacterAnimController, CharacterAnimController>();
QSBWorldSync.Init<QSBTravelerController, TravelerController>();
QSBWorldSync.Init<QSBSolanumController, NomaiConversationManager>();
QSBWorldSync.Init<QSBSolanumAnimController, SolanumAnimController>();
QSBWorldSync.Init<QSBHearthianRecorderEffects, HearthianRecorderEffects>();
QSBWorldSync.Init<QSBTravelerEyeController, TravelerEyeController>();
}
}
}