2022-08-16 16:27:56 -07:00

281 lines
9.4 KiB
C#

using HarmonyLib;
using QSB.AuthoritySync;
using QSB.EchoesOfTheEye.LightSensorSync.Messages;
using QSB.EchoesOfTheEye.LightSensorSync.WorldObjects;
using QSB.Messaging;
using QSB.Patches;
using QSB.Player;
using QSB.Tools.FlashlightTool;
using QSB.Tools.ProbeTool;
using QSB.Utility;
using QSB.WorldSync;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
/*
* For those who come here,
* leave while you still can.
*/
namespace QSB.EchoesOfTheEye.LightSensorSync.Patches;
[HarmonyPatch(typeof(SingleLightSensor))]
internal class LightSensorPatches : QSBPatch
{
public override QSBPatchTypes Type => QSBPatchTypes.OnClientConnect;
[HarmonyPrefix]
[HarmonyPatch(nameof(SingleLightSensor.OnSectorOccupantsUpdated))]
private static bool OnSectorOccupantsUpdated(SingleLightSensor __instance)
{
if (LightSensorManager.IsPlayerLightSensor(__instance))
{
return true;
}
if (!QSBWorldSync.AllObjectsReady)
{
return true;
}
var qsbLightSensor = __instance.GetWorldObject<QSBLightSensor>();
var containsAnyOccupants = __instance._sector.ContainsAnyOccupants(DynamicOccupant.Player | DynamicOccupant.Probe);
if (containsAnyOccupants && !__instance.enabled)
{
__instance.enabled = true;
__instance._lightDetector.GetShape().enabled = true;
qsbLightSensor.RequestOwnership();
if (__instance._preserveStateWhileDisabled)
{
__instance._fixedUpdateFrameDelayCount = 10;
}
}
else if (!containsAnyOccupants && __instance.enabled)
{
__instance.enabled = false;
__instance._lightDetector.GetShape().enabled = false;
qsbLightSensor.ReleaseOwnership();
if (!__instance._preserveStateWhileDisabled)
{
if (__instance._illuminated)
{
qsbLightSensor._locallyIlluminated = false;
qsbLightSensor.OnDetectLocalDarkness?.Invoke();
// wait because someone could send a message getting ownership again
Delay.RunFramesLater(10, () =>
{
if (qsbLightSensor.Owner == 0)
{
__instance.OnDetectDarkness.Invoke();
}
});
}
__instance._illuminated = false;
}
}
return false;
}
/// <summary>
/// to prevent allocating a new list every frame
/// </summary>
private static readonly List<DreamLanternController> _illuminatingDreamLanternList = new();
[HarmonyPrefix]
[HarmonyPatch(nameof(SingleLightSensor.ManagedFixedUpdate))]
private static bool ManagedFixedUpdate(SingleLightSensor __instance)
{
if (LightSensorManager.IsPlayerLightSensor(__instance))
{
return true;
}
if (!QSBWorldSync.AllObjectsReady)
{
return true;
}
var qsbLightSensor = __instance.GetWorldObject<QSBLightSensor>();
if (__instance._fixedUpdateFrameDelayCount > 0)
{
__instance._fixedUpdateFrameDelayCount--;
return false;
}
var illuminated = __instance._illuminated;
var locallyIlluminated = qsbLightSensor._locallyIlluminated;
if (__instance._illuminatingDreamLanternList != null)
{
_illuminatingDreamLanternList.Clear();
_illuminatingDreamLanternList.AddRange(__instance._illuminatingDreamLanternList);
}
__instance.UpdateIllumination();
if (qsbLightSensor.Owner == QSBPlayerManager.LocalPlayerId)
{
if (!illuminated && __instance._illuminated)
{
__instance.OnDetectLight.Invoke();
qsbLightSensor.SendMessage(new SetIlluminatedMessage(true));
}
else if (illuminated && !__instance._illuminated)
{
__instance.OnDetectDarkness.Invoke();
qsbLightSensor.SendMessage(new SetIlluminatedMessage(false));
}
if (__instance._illuminatingDreamLanternList != null &&
!__instance._illuminatingDreamLanternList.SequenceEqual(_illuminatingDreamLanternList))
{
qsbLightSensor.SendMessage(new IlluminatingLanternsMessage(__instance._illuminatingDreamLanternList));
}
}
if (!locallyIlluminated && qsbLightSensor._locallyIlluminated)
{
qsbLightSensor.OnDetectLocalLight?.Invoke();
}
else if (locallyIlluminated && !qsbLightSensor._locallyIlluminated)
{
qsbLightSensor.OnDetectLocalDarkness?.Invoke();
}
return false;
}
[HarmonyPrefix]
[HarmonyPatch(nameof(SingleLightSensor.UpdateIllumination))]
private static bool UpdateIllumination(SingleLightSensor __instance)
{
if (LightSensorManager.IsPlayerLightSensor(__instance))
{
return true;
}
if (!QSBWorldSync.AllObjectsReady)
{
return true;
}
var qsbLightSensor = __instance.GetWorldObject<QSBLightSensor>();
__instance._illuminated = false;
qsbLightSensor._locallyIlluminated = false;
__instance._illuminatingDreamLanternList?.Clear();
if (__instance._lightSources == null || __instance._lightSources.Count == 0)
{
return false;
}
var sensorWorldPos = __instance.transform.TransformPoint(__instance._localSensorOffset);
var sensorWorldDir = Vector3.zero;
if (__instance._directionalSensor)
{
sensorWorldDir = __instance.transform.TransformDirection(__instance._localDirection).normalized;
}
foreach (var lightSource in __instance._lightSources)
{
if ((__instance._lightSourceMask & lightSource.GetLightSourceType()) == lightSource.GetLightSourceType() &&
lightSource.CheckIlluminationAtPoint(sensorWorldPos, __instance._sensorRadius, __instance._maxDistance))
{
switch (lightSource.GetLightSourceType())
{
case LightSourceType.UNDEFINED:
{
var owlight = lightSource as OWLight2;
var occludableLight = owlight.GetLight().shadows != LightShadows.None &&
owlight.GetLight().shadowStrength > 0.5f;
if (owlight.CheckIlluminationAtPoint(sensorWorldPos, __instance._sensorRadius, __instance._maxDistance) &&
!__instance.CheckOcclusion(owlight.transform.position, sensorWorldPos, sensorWorldDir, occludableLight))
{
__instance._illuminated = true;
}
break;
}
case LightSourceType.FLASHLIGHT:
{
if (lightSource is QSBFlashlight qsbFlashlight)
{
var position = qsbFlashlight.Player.Camera.transform.position;
var vector3 = __instance.transform.position - position;
if (Vector3.Angle(qsbFlashlight.Player.Camera.transform.forward, vector3) <= __instance._maxSpotHalfAngle &&
!__instance.CheckOcclusion(position, sensorWorldPos, sensorWorldDir))
{
__instance._illuminated = true;
}
}
else
{
var position = Locator.GetPlayerCamera().transform.position;
var vector3 = __instance.transform.position - position;
if (Vector3.Angle(Locator.GetPlayerCamera().transform.forward, vector3) <= __instance._maxSpotHalfAngle &&
!__instance.CheckOcclusion(position, sensorWorldPos, sensorWorldDir))
{
__instance._illuminated = true;
qsbLightSensor._locallyIlluminated = true;
}
}
break;
}
case LightSourceType.PROBE:
{
if (lightSource is QSBProbe qsbProbe)
{
var probe = qsbProbe;
if (probe != null &&
probe.IsLaunched() &&
!probe.IsRetrieving() &&
probe.CheckIlluminationAtPoint(sensorWorldPos, __instance._sensorRadius, __instance._maxDistance) &&
!__instance.CheckOcclusion(probe.GetLightSourcePosition(), sensorWorldPos, sensorWorldDir))
{
__instance._illuminated = true;
}
}
else
{
var probe = Locator.GetProbe();
if (probe != null &&
probe.IsLaunched() &&
!probe.IsRetrieving() &&
probe.CheckIlluminationAtPoint(sensorWorldPos, __instance._sensorRadius, __instance._maxDistance) &&
!__instance.CheckOcclusion(probe.GetLightSourcePosition(), sensorWorldPos, sensorWorldDir))
{
__instance._illuminated = true;
qsbLightSensor._locallyIlluminated = true;
}
}
break;
}
case LightSourceType.DREAM_LANTERN:
{
var dreamLanternController = lightSource as DreamLanternController;
if (dreamLanternController.IsLit() &&
dreamLanternController.IsFocused(__instance._lanternFocusThreshold) &&
dreamLanternController.CheckIlluminationAtPoint(sensorWorldPos, __instance._sensorRadius, __instance._maxDistance) &&
!__instance.CheckOcclusion(dreamLanternController.GetLightPosition(), sensorWorldPos, sensorWorldDir))
{
__instance._illuminatingDreamLanternList.Add(dreamLanternController);
__instance._illuminated = true;
var dreamLanternItem = dreamLanternController.GetComponent<DreamLanternItem>();
qsbLightSensor._locallyIlluminated |= QSBPlayerManager.LocalPlayer.HeldItem?.AttachedObject == dreamLanternItem;
}
break;
}
case LightSourceType.SIMPLE_LANTERN:
foreach (var owlight in lightSource.GetLights())
{
var occludableLight = owlight.GetLight().shadows != LightShadows.None &&
owlight.GetLight().shadowStrength > 0.5f;
var maxDistance = Mathf.Min(__instance._maxSimpleLanternDistance, __instance._maxDistance);
if (owlight.CheckIlluminationAtPoint(sensorWorldPos, __instance._sensorRadius, maxDistance) &&
!__instance.CheckOcclusion(owlight.transform.position, sensorWorldPos, sensorWorldDir, occludableLight))
{
__instance._illuminated = true;
var simpleLanternItem = (SimpleLanternItem)lightSource;
qsbLightSensor._locallyIlluminated |= QSBPlayerManager.LocalPlayer.HeldItem?.AttachedObject == simpleLanternItem;
}
}
break;
case LightSourceType.VOLUME_ONLY:
__instance._illuminated = true;
break;
}
}
}
return false;
}
}