quantum-space-buddies/QSB/ConversationSync/Events/ConversationMessage.cs
2020-12-04 22:14:53 +00:00

28 lines
649 B
C#

using QSB.Messaging;
using QuantumUNET;
namespace QSB.ConversationSync.Events
{
public class ConversationMessage : PlayerMessage
{
public ConversationType Type { get; set; }
public int ObjectId { get; set; }
public string Message { get; set; }
public override void Deserialize(QSBNetworkReader reader)
{
base.Deserialize(reader);
ObjectId = reader.ReadInt32();
Type = (ConversationType)reader.ReadInt32();
Message = reader.ReadString();
}
public override void Serialize(QSBNetworkWriter writer)
{
base.Serialize(writer);
writer.Write(ObjectId);
writer.Write((int)Type);
writer.Write(Message);
}
}
}