quantum-space-buddies/QSB/Anglerfish/WorldObjects/QSBAngler.cs
2022-03-14 03:44:52 -07:00

35 lines
940 B
C#

using QSB.Anglerfish.Messages;
using QSB.Anglerfish.TransformSync;
using QSB.Messaging;
using QSB.Utility.LinkedWorldObject;
using UnityEngine;
namespace QSB.Anglerfish.WorldObjects;
public class QSBAngler : LinkedWorldObject<AnglerfishController, AnglerTransformSync>
{
public override bool ShouldDisplayDebug() => false;
public Transform TargetTransform;
public Vector3 TargetVelocity { get; private set; }
private Vector3 _lastTargetPosition;
protected override GameObject NetworkObjectPrefab => QSBNetworkManager.singleton.AnglerPrefab;
protected override bool SpawnWithServerAuthority => false;
public override void SendInitialState(uint to) =>
this.SendMessage(new AnglerDataMessage(this) { To = to });
public void UpdateTargetVelocity()
{
if (TargetTransform == null)
{
return;
}
TargetVelocity = TargetTransform.position - _lastTargetPosition;
_lastTargetPosition = TargetTransform.position;
}
}