quantum-space-buddies/QSB/QSBSceneManager.cs
2022-02-25 23:18:46 -08:00

48 lines
1.3 KiB
C#

using OWML.Common;
using QSB.Utility;
using QSB.WorldSync;
using System;
namespace QSB;
public static class QSBSceneManager
{
public static OWScene CurrentScene => LoadManager.GetCurrentScene();
public static bool IsInUniverse => InUniverse(CurrentScene);
public static event Action<OWScene, OWScene, bool> OnSceneLoaded;
public static event Action<OWScene, OWScene> OnUniverseSceneLoaded;
static QSBSceneManager()
{
LoadManager.OnCompleteSceneLoad += OnCompleteSceneLoad;
DebugLog.DebugWrite("Scene Manager ready.", MessageType.Success);
}
private static void OnCompleteSceneLoad(OWScene oldScene, OWScene newScene)
{
DebugLog.DebugWrite($"COMPLETE SCENE LOAD ({oldScene} -> {newScene})", MessageType.Info);
QSBWorldSync.RemoveWorldObjects();
var universe = InUniverse(newScene);
if (QSBCore.IsInMultiplayer && universe)
{
// So objects have time to be deleted, made, whatever
Delay.RunNextFrame(() => QSBWorldSync.BuildWorldObjects(newScene).Forget());
}
OnSceneLoaded?.SafeInvoke(oldScene, newScene, universe);
if (universe)
{
OnUniverseSceneLoaded?.SafeInvoke(oldScene, newScene);
}
if (newScene == OWScene.TitleScreen && QSBCore.IsInMultiplayer)
{
QSBNetworkManager.singleton.StopHost();
}
}
private static bool InUniverse(OWScene scene) =>
scene is OWScene.SolarSystem or OWScene.EyeOfTheUniverse;
}