mirror of
https://github.com/misternebula/quantum-space-buddies.git
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132 lines
4.3 KiB
C#
132 lines
4.3 KiB
C#
using HarmonyLib;
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using QSB.Animation.Player.Messages;
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using QSB.Messaging;
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using QSB.Patches;
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using QSB.Utility;
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using UnityEngine;
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namespace QSB.Animation.Player.Patches;
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[HarmonyPatch]
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internal class PlayerAnimationPatches : QSBPatch
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{
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public override QSBPatchTypes Type => QSBPatchTypes.OnClientConnect;
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[HarmonyPrefix]
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[HarmonyPatch(typeof(PlayerAnimController), nameof(PlayerAnimController.LateUpdate))]
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public static bool LateUpdateReplacement(
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PlayerAnimController __instance)
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{
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var isGrounded = __instance._playerController.IsGrounded();
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var isAttached = PlayerState.IsAttached();
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var isInZeroG = PlayerState.InZeroG();
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var isFlying = __instance._playerJetpack.GetLocalAcceleration().y > 0f;
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var movementVector = Vector3.zero;
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if (!isAttached)
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{
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movementVector = __instance._playerController.GetRelativeGroundVelocity();
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}
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if (Mathf.Abs(movementVector.x) < 0.05f)
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{
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movementVector.x = 0f;
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}
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if (Mathf.Abs(movementVector.z) < 0.05f)
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{
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movementVector.z = 0f;
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}
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if (isFlying)
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{
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__instance._ungroundedTime = Time.time;
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}
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var freefallMagnitude = 0f;
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var timeInFreefall = 0f;
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var lastGroundBody = __instance._playerController.GetLastGroundBody();
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if (!isGrounded && !isAttached && !isInZeroG && lastGroundBody != null)
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{
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freefallMagnitude = (__instance._playerController.GetAttachedOWRigidbody().GetVelocity() - lastGroundBody.GetPointVelocity(__instance._playerController.transform.position)).magnitude;
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timeInFreefall = Time.time - __instance._ungroundedTime;
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}
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__instance._animator.SetFloat("RunSpeedX", movementVector.x / 3f);
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__instance._animator.SetFloat("RunSpeedY", movementVector.z / 3f);
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__instance._animator.SetFloat("TurnSpeed", __instance._playerController.GetTurning());
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__instance._animator.SetBool("Grounded", isGrounded || isAttached || PlayerState.IsRecentlyDetached());
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__instance._animator.SetLayerWeight(CrouchSync.CrouchLayerIndex, __instance._playerController.GetJumpCrouchFraction());
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__instance._animator.SetFloat("FreefallSpeed", freefallMagnitude / 15f * (timeInFreefall / 3f));
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__instance._animator.SetBool("InZeroG", isInZeroG || isFlying);
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__instance._animator.SetBool("UsingJetpack", isInZeroG && PlayerState.IsWearingSuit());
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if (__instance._justBecameGrounded)
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{
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if (__instance._justTookFallDamage)
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{
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__instance._animator.SetTrigger("LandHard");
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new AnimationTriggerMessage("LandHard").Send();
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}
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else
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{
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__instance._animator.SetTrigger("Land");
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new AnimationTriggerMessage("Land").Send();
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}
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}
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if (isGrounded)
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{
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var leftFootLift = __instance._animator.GetFloat("LeftFootLift");
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if (!__instance._leftFootGrounded && leftFootLift < 0.333f)
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{
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__instance._leftFootGrounded = true;
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__instance.RaiseEvent(nameof(__instance.OnLeftFootGrounded));
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}
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else if (__instance._leftFootGrounded && leftFootLift > 0.666f)
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{
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__instance._leftFootGrounded = false;
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__instance.RaiseEvent(nameof(__instance.OnLeftFootLift));
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}
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var rightFootLift = __instance._animator.GetFloat("RightFootLift");
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if (!__instance._rightFootGrounded && rightFootLift < 0.333f)
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{
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__instance._rightFootGrounded = true;
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__instance.RaiseEvent(nameof(__instance.OnRightFootGrounded));
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}
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else if (__instance._rightFootGrounded && rightFootLift > 0.666f)
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{
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__instance._rightFootGrounded = false;
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__instance.RaiseEvent(nameof(__instance.OnRightFootLift));
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}
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}
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__instance._justBecameGrounded = false;
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__instance._justTookFallDamage = false;
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var usingTool = Locator.GetToolModeSwapper().GetToolMode() != ToolMode.None;
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if ((usingTool && !__instance._rightArmHidden) || (!usingTool && __instance._rightArmHidden))
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{
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__instance._rightArmHidden = usingTool;
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for (var i = 0; i < __instance._rightArmObjects.Length; i++)
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{
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__instance._rightArmObjects[i].layer = (!__instance._rightArmHidden) ? __instance._defaultLayer : __instance._probeOnlyLayer;
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}
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}
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return false;
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}
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[HarmonyPrefix]
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[HarmonyPatch(typeof(PlayerAnimController), nameof(PlayerAnimController.OnPlayerJump))]
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public static bool OnPlayerJumpReplacement(PlayerAnimController __instance)
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{
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__instance._ungroundedTime = Time.time;
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if (!__instance.isActiveAndEnabled)
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{
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return false;
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}
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__instance._animator.SetTrigger("Jump");
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new AnimationTriggerMessage("Jump").Send();
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return false;
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}
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} |