65 lines
1.5 KiB
C#

using Cysharp.Threading.Tasks;
using Mirror;
using QSB.AuthoritySync;
using QSB.EchoesOfTheEye.LightSensorSync.WorldObjects;
using QSB.EchoesOfTheEye.RaftSync.TransformSync;
using QSB.WorldSync;
using System.Linq;
using System.Threading;
using UnityEngine;
namespace QSB.EchoesOfTheEye.RaftSync.WorldObjects
{
public class QSBRaft : WorldObject<RaftController>
{
public override bool ShouldDisplayDebug() => false;
public RaftTransformSync TransformSync;
private QSBLightSensor[] _lightSensors;
public override async UniTask Init(CancellationToken ct)
{
if (QSBCore.IsHost)
{
NetworkServer.Spawn(Object.Instantiate(QSBNetworkManager.singleton.RaftPrefab));
}
await UniTask.WaitUntil(() => TransformSync, cancellationToken: ct);
await UniTask.WaitUntil(() => QSBWorldSync.AllObjectsAdded, cancellationToken: ct);
_lightSensors = AttachedObject._lightSensors.Select(x => x.GetWorldObject<QSBLightSensor>()).ToArray();
foreach (var lightSensor in _lightSensors)
{
lightSensor.OnDetectLocalLight += OnDetectLocalLight;
}
}
public override void OnRemoval()
{
if (QSBCore.IsHost)
{
NetworkServer.Destroy(TransformSync.gameObject);
}
foreach (var lightSensor in _lightSensors)
{
lightSensor.OnDetectLocalLight -= OnDetectLocalLight;
}
}
private void OnDetectLocalLight()
{
if (AttachedObject.IsPlayerRiding())
{
TransformSync.netIdentity.UpdateAuthQueue(AuthQueueAction.Force);
}
}
public override void SendInitialState(uint to)
{
// todo?? SendInitialState
}
}
}