quantum-space-buddies/QSB/CampfireSync/Events/CampfireStateEvent.cs
2021-12-05 11:03:09 +00:00

31 lines
1.1 KiB
C#

using QSB.CampfireSync.WorldObjects;
using QSB.Events;
using QSB.WorldSync;
using QSB.WorldSync.Events;
namespace QSB.CampfireSync.Events
{
internal class CampfireStateEvent : QSBEvent<EnumWorldObjectMessage<Campfire.State>>
{
public override bool RequireWorldObjectsReady => true;
public override void SetupListener() => GlobalMessenger<int, Campfire.State>.AddListener(EventNames.QSBCampfireState, Handler);
public override void CloseListener() => GlobalMessenger<int, Campfire.State>.RemoveListener(EventNames.QSBCampfireState, Handler);
private void Handler(int objId, Campfire.State state) => SendEvent(CreateMessage(objId, state));
private EnumWorldObjectMessage<Campfire.State> CreateMessage(int objId, Campfire.State state) => new()
{
AboutId = LocalPlayerId,
ObjectId = objId,
EnumValue = state
};
public override void OnReceiveRemote(bool server, EnumWorldObjectMessage<Campfire.State> message)
{
var campfireObj = QSBWorldSync.GetWorldFromId<QSBCampfire>(message.ObjectId);
campfireObj.SetState(message.EnumValue);
}
}
}