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61 lines
1.5 KiB
C#
61 lines
1.5 KiB
C#
using QSB.Utility;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using System.Text;
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using System.Threading.Tasks;
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using UnityEngine;
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namespace QSB.PlayerBodySetup.Remote;
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public static class FontReplacer
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{
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public static void ReplaceFonts(GameObject prefab)
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{
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var everyBehaviour = prefab.GetComponentsInChildren<MonoBehaviour>();
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var allFonts = Resources.LoadAll("fonts/english - latin", typeof(Font));
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foreach (var item in everyBehaviour)
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{
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var publicFields = item.GetType().GetFields(BindingFlags.Public | BindingFlags.Instance);
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var privateSerializedFields = item
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.GetType()
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.GetFields(BindingFlags.NonPublic | BindingFlags.Instance)
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.Where(x => x.IsDefined(typeof(SerializeField), false))
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.ToArray();
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// concatenate the two arrays
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var final = new FieldInfo[publicFields.Length + privateSerializedFields.Length];
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publicFields.CopyTo(final, 0);
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privateSerializedFields.CopyTo(final, publicFields.Length);
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foreach (var field in final)
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{
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if (field.FieldType == typeof(Font))
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{
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var existingFont = (Font)field.GetValue(item);
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if (existingFont == null)
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{
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continue;
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}
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var fontName = existingFont.name;
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var replacementFont = allFonts.FirstOrDefault(x => x.name == fontName);
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if (replacementFont == null)
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{
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DebugLog.ToConsole($"Warning - Couldn't find replacement font for {fontName}.", OWML.Common.MessageType.Warning);
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continue;
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}
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field.SetValue(item, replacementFont);
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}
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}
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}
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}
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}
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