quantum-space-buddies/QSB/Animation/NPC/WorldObjects/QSBCharacterAnimController.cs
2021-06-18 22:38:32 +01:00

41 lines
938 B
C#

using OWML.Utils;
using QSB.Player;
using System.Collections.Generic;
namespace QSB.Animation.NPC.WorldObjects
{
internal class QSBCharacterAnimController : NpcAnimController<CharacterAnimController>
{
private readonly List<PlayerInfo> _playersInHeadZone = new List<PlayerInfo>();
public List<PlayerInfo> GetPlayersInHeadZone()
=> _playersInHeadZone;
public void AddPlayerToHeadZone(PlayerInfo player)
{
if (_playersInHeadZone.Contains(player))
{
return;
}
_playersInHeadZone.Add(player);
}
public void RemovePlayerFromHeadZone(PlayerInfo player)
{
if (!_playersInHeadZone.Contains(player))
{
return;
}
_playersInHeadZone.Remove(player);
}
public override CharacterDialogueTree GetDialogueTree()
=> AttachedObject.GetValue<CharacterDialogueTree>("_dialogueTree");
public override bool InConversation()
=> AttachedObject.GetValue<bool>("_inConversation");
}
}