quantum-space-buddies/QSB/Player/Events/PlayerStateMessage.cs
Mister_Nebula 9f4d886903 more
2020-12-15 16:37:52 +00:00

29 lines
669 B
C#

using QSB.Messaging;
using QuantumUNET.Transport;
namespace QSB.Player.Events
{
public class PlayerStateMessage : PlayerMessage
{
public string PlayerName { get; set; }
public bool PlayerReady { get; set; }
public State PlayerState { get; set; }
public override void Deserialize(QSBNetworkReader reader)
{
base.Deserialize(reader);
PlayerName = reader.ReadString();
PlayerReady = reader.ReadBoolean();
PlayerState = (State)reader.ReadInt32();
}
public override void Serialize(QSBNetworkWriter writer)
{
base.Serialize(writer);
writer.Write(PlayerName);
writer.Write(PlayerReady);
writer.Write((int)PlayerState);
}
}
}