Mister_Nebula 9f4d886903 more
2020-12-15 16:37:52 +00:00

26 lines
588 B
C#

using QSB.Messaging;
using QuantumUNET.Transport;
namespace QSB.DialogueConditionSync.Events
{
public class DialogueConditionMessage : PlayerMessage
{
public string ConditionName { get; set; }
public bool ConditionState { get; set; }
public override void Deserialize(QSBNetworkReader reader)
{
base.Deserialize(reader);
ConditionName = reader.ReadString();
ConditionState = reader.ReadBoolean();
}
public override void Serialize(QSBNetworkWriter writer)
{
base.Serialize(writer);
writer.Write(ConditionName);
writer.Write(ConditionState);
}
}
}