2021-11-30 17:27:23 -08:00

27 lines
571 B
C#

using QSB.Messaging;
using QuantumUNET.Components;
using QuantumUNET.Transport;
namespace QSB.SuspensionAuthoritySync
{
public class SuspensionChangeMessage : PlayerMessage
{
public QNetworkIdentity Identity;
public bool Suspended;
public override void Deserialize(QNetworkReader reader)
{
base.Deserialize(reader);
Identity = reader.ReadNetworkIdentity();
Suspended = reader.ReadBoolean();
}
public override void Serialize(QNetworkWriter writer)
{
base.Serialize(writer);
writer.Write(Identity);
writer.Write(Suspended);
}
}
}