2022-01-28 20:57:17 -08:00

21 lines
670 B
C#

using Cysharp.Threading.Tasks;
using QSB.Tools.TranslatorTool.TranslationSync.WorldObjects;
using QSB.WorldSync;
using System.Threading;
namespace QSB.Tools.TranslatorTool.TranslationSync
{
internal class SpiralManager : WorldObjectManager
{
public override WorldObjectType WorldObjectType => WorldObjectType.Both;
public override async UniTask BuildWorldObjects(OWScene scene, CancellationToken ct)
{
// wait for all late initializers (which includes nomai text) to finish
await UniTask.WaitUntil(() => LateInitializerManager.isDoneInitializing, cancellationToken: ct);
QSBWorldSync.Init<QSBNomaiText, NomaiText>(typeof(GhostWallText));
}
}
}