12 lines
290 B
C#

using QSB.WorldSync;
using UnityEngine;
namespace QSB.ItemSync.WorldObjects.Items;
public interface IQSBItem : IWorldObject
{
ItemType GetItemType();
void PickUpItem(Transform itemSocket);
void DropItem(Vector3 position, Vector3 normal, Sector sector);
void OnCompleteUnsocket();
}