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18 lines
596 B
C#
18 lines
596 B
C#
using Cysharp.Threading.Tasks;
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using QSB.EchoesOfTheEye.AirlockSync.VariableSync;
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using QSB.EchoesOfTheEye.AirlockSync.WorldObjects;
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using QSB.WorldSync;
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using System.Threading;
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namespace QSB.EchoesOfTheEye.AirlockSync;
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internal class AirlockManager : WorldObjectManager
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{
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public override WorldObjectScene WorldObjectScene => WorldObjectScene.SolarSystem;
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public override bool DlcOnly => true;
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public override async UniTask BuildWorldObjects(OWScene scene, CancellationToken ct)
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{
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await QSBWorldSync.InitWithVariableSync<QSBGhostAirlock, GhostAirlock, AirlockVariableSyncer>(ct);
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}
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} |